Quake 3 Fastest
Demo001
Notes
The huge HSR gains are very deceptive. The higher the resolution, and the more aggressive the tiling, you start encountering serious in-game glitches, mostly flickering. You're able to see objects behind walls or below floors as those areas flicker. We tried to take screenshots, but both the in-game screenshot function and Hypersnap failed to work. We had to resort to the digital camera.
![3dfx Hidden Surface Removal Quickie [ Look carefully @ 640 x 480 ] > View Full-Size in another window.](images/5-s.jpg) Look carefully
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![3dfx Hidden Surface Removal Quickie [ You can see the mega behind<BR> the portal @ 640 x 480 ] > View Full-Size in another window.](images/6-s.jpg) You can see the mega behind the portal
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![3dfx Hidden Surface Removal Quickie [ See the armor? @ 640 x 480 ] > View Full-Size in another window.](images/7-s.jpg) See the armor?
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![3dfx Hidden Surface Removal Quickie [ Rocket is up! @ 640 x 480 ] > View Full-Size in another window.](images/8-s.jpg) Rocket is up!
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Frankly, the flickering makes the game unplayable, and we don't trust the framerate counter very much. We noticed that the framerate spikes up whenever the screen flickers. You can reduce the flickering by lowering the maxfps, but you'll still be playing with the occasional flicker if you set the maxfps too high.
It is nice to see that the 1.04.01 drivers do provide a small performance increase over the 1.03s at normal, non-HSR settings.