The forest scene from 3DMark 05 also returns in 3DMark06. Like Return to Proxycon, FutureMark has added more stress to the graphics card through incremental changes. You now have two “fireflies” instead of just one. The moonlight is done using CSM, while the fireflies are masked point lights with a 1024x1024x6 cube depth map/hardware shadow map.
Why can't RPGs look like this?
The beetle is only part of the 3DMark 06 demo
Lots of vegetation
Lots of fog
More sophisticated lighting
Awww...
3DMark 05 (left) vs 3DMark 06 (right)
3DMark 05 (left) vs 3DMark 06 (right)
3DMark 05 (left) vs 3DMark 06 (right)
Essentially, for the first two tests, FutureMark has take the 3DMark 05 scenes and made some incremental changes to toughen them up. The next two tests have more changes.