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ASUS AGP-V6800 Pure GeForce 256 DDR Review
December 18, 1999   James Yu > [View My Other Articles]
Product Info | User Reviews | Article Images(6) | Image Gallery | Comments | Forum Thread
Specifications

The List

120MHz/150MHz core/memory clock
32MB DDR SGRAM
Integrated geometry transform engine
Integrated dynamic lighting engine
Quad-pixel rendering pipeline
480 million pixels per second fill rate
15 million triangles per second peak throughput
Cube-environment mapping
Single-pass emboss and dot-product bump mapping
Vertex Blending
DX6 Texture Compression
350MHz RAMDAC
2D resolution of 2048x1536 at 75Hz
AGP4X with Fast Writes
OpenGL ICD for Windows98, NT4, 2000
DX7 Support
HDTV motion compensation
Full frame rate DVD to 1080i resolution
ASUS SmartDoctor utilitiy
Software WinDVD based player
Drakan Full Version
Rollcage Full Version
12-Game Demo CD

Notes

There isn't much to say here. The ASUS AGP-V6800 Pure is just a basic bare-bones GeForce DDR card. The board only has the D-sub monitor output, while the space for the flat panel and TV outputs on the reference design sit empty. You can read more about the GeForce DDR's features in our Hands-on GeForce DDR preview.

The AGP-V6800 also features the same ASUS SmartDoctor utility that is available with the AGP-V6600. SmartDoctor includes fan RPM monitoring, AGP power level monitoring, SmartCooling technology, OverHeat protection, and Dynamic Overclocking. ASUS wants to put out the most stable video card out there, overclocked or not. The fan RPM and temperature monitoring ensure that your ASUS card won't overheat and die on you. If your graphics chip reaches dangerous temperatures, SmartCooling will forcibly cool down the chip.

Dynamic overclocking isn't as cool as it sounds. Basically, instead of having the video card running at full speed all the time, Dynamic Overclocking detects when the card doesn't need to work very hard, and downclocks the card accordingly in order to extend the life of the graphics chip. If you're just bumming around in Microsoft Word, your chip doesn't need to be clocked all the way up to 140MHz, but the chip will throttle back up once you launch Quake 3 or UT.

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