Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
The blame game
Blame Canada?
As ATI is a GPU and board manufacturer, I’m disappointed that Built-by-ATI video cards lack HDCP support. Think about it. The GPU engineers are smart enough to know that their GPUs need to support HDCP, but their board engineers aren’t? Is it even possible to build a GPU without thinking about the board that has to go along with it? ATI is extremely reticent to give us any more details about “Retail Plans.” Maybe ATI owners will get lucky, and ATI will have some sort of free upgrade program. Maybe ATI owners will get shafted, and buyers of X1900XT’s are going to find themselves with a video card that cannot play HD-DVD or Blu-Ray at 1920x1080. Who knows?
Blame Santa Clara?
What about NVIDIA? Personally, I think they have the least blood on their hand for two reasons. One, they aren’t a board manufacturer. That excuse alone wouldn’t be good enough for me though.
What really gets them off the hook is that NVIDIA has been offering their board manufacturing partners designs with HDCP support since May 2005. Likewise, NVIDIA has actually shipped HDCP-enabled GeForce 6200 and 6600’s in Sony Media Center PCs. Those boards just aren’t manufactured at retail. In retrospect, they did their part. It was the board manufacturers who failed us. I don’t need to name names, because they ALL failed us.
Blame the other Santa Clara company?
HDCP is the brain-child of Intel, and now belongs to a spin-off company, Digital Content Protection, LLC. They’re the ones who profit off all of the licensing fees. If HDCP licensing were cheaper, might we have seen more PC products with HDCP support? Possibly. It still seems to me that HDCP has relatively benign pricing when it comes to licensing. It's half a cent per item. If you compare that to licensing fees for HDMI, you'll see that while both have the same $15,000 annual fee, HDMI licensing is 4 cents/per unit (if you use the maximum discount as an example). Should we blame Intel for creating HDCP in the first place? I don’t think so. HDCP was a technology made in response to Hollywood’s requests. Blue laser technology can only go so far without content.
Blame Hollywood?
HDCP is an artificial requirement – there’s no reason why HD-DVD or Blu-Ray needs content protection. Although the movie industry is among the wealthiest of all industries, Hollywood has made things tougher in their paranoia of software piracy. Can we blame Hollywood for demanding HDCP? Maybe a little bit, but they’re not responsible for this current fiasco. Movie studios have done their fair part to make high-definition home video a possibility. From the get go, Hollywood made it clear that content protection was going to be necessary for high-definition video and they gave the electronics industry ample warning. HD-DVD and Blu-Ray are coming in 2006. Television manufacturers have been putting HDCP into HDTVs from as far back as 2002. While Hollywood is certainly responsible for pressuring Microsoft into requiring HDCP for Windows Vista, they set their ground rules early on.
Is it our fault?
Think about it. If consumers and reviewers didn’t use the terms GPU and graphics card interchangeably, this wouldn’t be a problem. When it was disclosed that Microsoft required HDCP for high-definition HD-DVD or Blu-Ray playback in Windows Vista, everyone turned their attention to monitors, assuming that GPUs would support it. We all know the what happens when you assume. Likewise, why didn’t reviewers investigate if features in a GPU actually made it to the board level? Most importantly, we as consumers never clamored for HDCP support.
So in a way, even consumers are at fault, right? No way. Only the truly twisted would claim that the victims brought it upon themselves. Do any of us “ask” for Direct3D or OpenGL support? It’s a given. Consumers never demanded HDCP support because it was already thought to be there.
Alan's thoughts
This is a tough situation. The PC world simply isn’t ready for high-definition video playback via HD-DVD or Blu-Ray. There failures occurred at so many different levels. I’ve probably burned a few bridges in this article, and I probably won’t be reviewing any video cards in the near future. Nonetheless, this was a train that had already left the station. Keeping quiet about the problem wouldn’t have stopped the customer outrage when Windows Vista was released. The solution to this problem isn’t technical. It’s political. I hope that board manufacturers will own up to the challenge and explain their actions to their customers. There's still time to come up with a solution.
Brandon’s thoughts
Without a doubt, this is huge, startling news. As much as ATI and NVIDIA have been promoting H.264 decoding with their latest GPUs, it’s pretty shocking to see that apparently none of the shipping retail cards on the market have been built to take advantage of it. To add insult to injury, it appears that a line of Sony GeForce 6200s and 6600s offer HDCP support, yet the latest high-end GeForce 7800 GTX cards don’t. How’s that for irony?
While some of you may not plan on upgrading to Vista at the end of this year, this is eventually going to affect you if you ever planned on watching hi-def movies on your PC in the future. Microsoft will eventually end support for Windows XP; already, their Games Division is planning Vista-exclusive titles such as Halo 2. It will only be a matter of time before other software developers follow suit, forcing anyone who’s remotely interested in gaming to upgrade to Windows Vista.
Anyone with a GeForce 6/7 or Radeon X1K card who was planning on buying a BD-ROM or HD-DVD drive later this year for their PC may want to hold off on that purchase. Quite frankly, this article should affect the purchasing decisions of potentially anyone in the market for a new PC or graphics card right now that’s even remotely interested in watching hi-def movies on their PC sometime in the future.
Mass Effect 3 PC Demo Impressions Mass Effect 3, EA/BioWare's third iteration in their series of sci-fi action RPGs and one of the most anticipated titles of the year, is fast approaching its March 6th release. This week, though, they released a playable demo on PC, Xbox 360, and PlayStation 3 that offers a glimpse into both the single-player and multi-player portions of the full game.
Whether you're waiting impatiently for your download to finish or don't have the time to check it out yourself, go ahead and read some impressions of the demo from resident FSers Synch and Vandy in today's article!
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!