ATI has pulled off quite an achievement with Radeon HD 4800. By addressing all the key flaws in R600 and expanding on its key strengths, they’ve built a GPU that’s more than capable of not only taking on GeForce 8/9 series, but in some cases these GPUs can also outrun NVIDIA’s latest GeForce GTX GPUs. This is quite an accomplishment when you consider the die size and transistor count of RV770 in comparison to GTX 200, and the really scary part for NVIDIA is that ATI’s still got their dual GPU R700 just waiting to pounce on the GTX 280.
But what about today’s cards?
We can’t help but be impressed by the Radeon HD 4850. Priced at $199, the Radeon HD 4850 completely shatters what you expect out of a $200 graphics card: just a few months ago a card with this kind of performance would have set you back at least $400. At its worst, it performs on par or slightly slower than NVIDIA’s GeForce 9800 GTX. The GeForce 9800 GTX ran up to 13% faster than Radeon 4850 in Lost Planet, although by 2560x1600 the 4850 had surpassed the 9800 GTX+ in performance. The Radeon 4850 also traded blows with the 9800 GTX in our testing with Company of Heroes DX10, with both cards posting wins at different resolutions. At its best though, there are games like BioShock where the Radeon HD 4850 outperformed NVIDIA’s $400 GeForce GTX 260!
The Radeon 4850 also outgunned the 9800 GTX+ in our Crysis tests with AA, and the 4850 also outperformed the GeForce 9800 GTX in the majority of our DX9 tests.
For those of you who are willing to splurge a little, with its faster clocks and GDDR5 memory, ATI’s Radeon HD 4870 generally performs about 15-20% faster than the Radeon HD 4850. This is more than enough to best the GeForce 9800 GTX; in fact the board often comes close to, or eclipses the GeForce GTX 260 in performance (in BioShock the 4870 was actually faster than GTX 280) for $100 less!
ATI’s really dialed in their 8xMSAA performance also. Whereas GeForce GTX and 9800 boards see a significant performance hit at 8xAA, the Radeon 4800 boards continue to scale well. 8xAA is actually playable in games like Oblivion, Company of Heroes, and Quake Wars. In fact, in our testing the Radeon 4850 was capable of giving the GeForce GTX 260 a run for its money in Oblivion, Quake Wars, and Episode 2, while the 4870 actually outgunned the GTX 280! The GTX cards managed to pull ahead in CoH though.
While we don’t have graphs, we also briefly checked out Call of Duty 4 with 8xAA and the 4850 was nearly pumping out 60 fps on average.
With its 512-bit memory interface, the GTX 280 should have flourished in these tests, but it just didn’t. We have a feeling that part of this is probably due to drivers, NVIDIA probably hasn’t fine-tuned their 8xAA performance just yet, but this is also a testament to the ROP and texturing improvements ATI has instituted into RV770 as well as the 4870’s GDDR5 memory.
The Radeon 4800s are even more impressive when combined together for CrossFire. In our testing, dual 4850s were faster than one GeForce GTX 280. We were completely shocked to see this kind of performance out of a $199 graphics card! NVIDIA argues that there are cases where two GeForce 9800 GPUs outperform the GTX 280 also, so we’ll have to test that in our next article. We’re also eager to see how well the 55-nm process NVIDIA has incorporated for the GTX+ scales. Our RV770 boards didn’t OC as well as we’d hoped, but it’s also likely that we’re being held up by cooling. Hopefully ATI’s board partners will come up with some unique Radeon 4800 cards shortly.
As exciting as these new Radeon cards are when it comes to gaming performance, the future is equally bright on the GPU computing front. At ATI’s Cinema 2.0 event, Adobe showed off the exact same Photoshop demos that we discussed in our GeForce GTX 200 article, so Radeon-accelerated Photoshop will be on the way shortly. ATI is also partnering with CyberLink to bring GPU-based video encoding to PowerDirector.
In closing, RV770 has put ATI back in the game when it comes to performance. We know they’ve also got R700 on tap to directly take on the GeForce GTX 280, but with the 4850 and 4870 cards already performing this well, does it even matter? As long as ATI can continue to keep their CrossFire drivers scaling well as newer DX10 content is released later this year, we think the $400 Radeon 4850 CrossFire combo is pretty hard to beat. If today’s CrossFire performance is any indication, R700 will just pull ATI that much further ahead of GeForce GTX 200.
Mass Effect 3 PC Demo Impressions Mass Effect 3, EA/BioWare's third iteration in their series of sci-fi action RPGs and one of the most anticipated titles of the year, is fast approaching its March 6th release. This week, though, they released a playable demo on PC, Xbox 360, and PlayStation 3 that offers a glimpse into both the single-player and multi-player portions of the full game.
Whether you're waiting impatiently for your download to finish or don't have the time to check it out yourself, go ahead and read some impressions of the demo from resident FSers Synch and Vandy in today's article!
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!