FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : ATI RADEON 9800 XT Performance Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Call of Duty: Black Ops 2 Debut Screenshots [6] (0)

[Entry] Crank That S#!t Up Video Contest (5) by Animehero
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
My crank that S#!t Up entry! (13) by zin_onos
My Entry For The Contest. (6) by D4rk Force
Blow That S#!t Up! (8) by Synchronous Failure
Crank It Up! (11) by Kilos
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
Nvidia+Socom Cranks that $#%^ UP!!!!! (4) by mrinfinit3
My First Video (3) by Stryker

More Blogs >>




ATI RADEON 9800 XT Performance Preview
September 30, 2003   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(11) | Image Gallery | Comments | Forum Thread
Introduction


ATI has been on quite a roll the past twelve months. First, the Canadian firm released the RADEON 9700 PRO, the world’s first DirectX 9 graphics accelerator. The RADEON 9700 PRO was a significant leap forward from previous graphics architectures, not only did it support the 2.0 pixel and vertex shaders that are critical for DirectX 9 compliance, it also boasted a fully floating point pipeline that supports 128-bit floating point data formats. This feature gives the RADEON 9700 PRO the ability to perform all kinds of complicated math. As a result, images look incredibly lifelike; colors are more vibrant with a wide degree of ranges.

Of course, all this means nothing if the hardware can’t perform. To address this, ATI integrated eight pixel pipelines along with four vertex engines for pumping pixels and polygons, as well as a 256-bit memory interface for better performance with eye candy features such as anti-aliasing and anisotropic filtering turned on. The end result was a product that was markedly better than anything else on the market. It’s a true testament to the design of the RADEON 9700 that it still holds up so well a year after it was initially released.

ATI RADEON 9800 XT Performance Preview [ The evolution of ATI's R3xx architecture  @ 1024 x 768 ] > View Full-Size in another window.
The evolution of ATI's R3xx architecture

ATI RADEON 9800 XT Performance Preview [ RADEON 9800 comparison @ 1024 x 768 ] > View Full-Size in another window.
RADEON 9800 comparison

ATI RADEON 9800 XT Performance Preview [ The 256MB RADEON 9800 PRO is the longest @ 1024 x 768 ] > View Full-Size in another window.
The 256MB RADEON 9800 PRO is the longest


ATI built a worthy successor in the form of the RADEON 9800 PRO. The 9800 PRO addressed some of the shortcomings of the original RADEON 9700 architecture, its F-buffer allows it to support fragment shader programs of unlimited length. In addition, ATI reworked the 9800’s memory controller for better efficiency in bandwidth-intensive situations as well as enhancing its Z-cache to perform better with stencil buffers. ATI also made some board level changes to the RADEON 9800 to help combat heat.

When combined with the higher clock speeds the RADEON 9800 PRO shipped with, ATI had another winner on its hands.

We’re now a year removed from the original RADEON 9700 launch, and six months out from the RADEON 9800’s public unveiling. Following traditional graphics releases, it’s now time for a next generation product right?

ATI RADEON 9800 XT Performance Preview [ You can see the length comparison real well in this shot @ 1024 x 768 ] > View Full-Size in another window.
You can see the length comparison real well in this shot

ATI RADEON 9800 XT Performance Preview [ Both of these cards ship with 256MB of memory @ 1024 x 768 ] > View Full-Size in another window.
Both of these cards ship with 256MB of memory


The answer is not quite. While ATI is now following a strict 6-month product cycle, the graphics industry is still not quite ready to move to 3.0 pixel and vertex shaders, much less DirectX 10 (which is even further out from release). Instead, ATI has updated its graphics line with a pair of new products: the RADEON 9800 XT (formerly codenamed R360) on the high end and the RADEON 9600 XT for the mainstream market (formerly codenamed RV360). As their name suggests, neither product is a dramatic departure from previous offerings, rather ATI has updated both products for more performance.

Basically ATI has taken a good thing and made it even better. That’s always good right?




    Show me the changes! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» The Nvidia "Crank That S#!T Up" Quiz Show! (21)
by mohawkade (35) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 
You can see the difference 2.0 pixel and vertex shaders as well as 128-bit floating point make in the images from our RADEON 9700 PRO preview.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved