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ATI's RADEON X800 PRO & X800 XT Platinum Edition
May 04, 2004   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(46) | Image Gallery | Comments | Forum Thread
Specifications


The list

  • 160 million transistors on 0.13 micron low-k fabrication process
  • Up to sixteen extreme parallel pixel pipelines
  • Six programmable vertex shader pipelines
  • 256-bit quad-channel GDDR3 memory interface
  • AGP 8X support

    SMARTSHADER™ HD
  • Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
  • Direct X 9.0 Vertex Shaders
    Vertex programs up to 65,280 instructions with flow control
    Single cycle trigonometric operations (SIN & COS)
  • Direct X 9.0 Extended Pixel Shaders
    Up to 1,536 instructions and 16textures per rendering pass
    2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
    32 temporary and constant registers
    Facing register for two-sided lighting
    128-bit, 64-bit & 32-bit per pixel floating point color formats
    Multiple Render Target (MRT) support
    Complete feature set also supported in OpenGL® via extensions

    SMOOTHVISION™ HD
  • 2x/4x/6x Anti-Aliasing modes
    Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
    Lossless Color Compression (up to6:1)at all resolutions, including widescreen HDTV resolutions
    Temporal Anti-Aliasing
  • 2x/4x/8x/16x Anisotropic Filtering modes
    Up to 128-tap texture filtering
    Adaptive algorithm with bilinear (performance) and trilinear (quality) options

    3Dc
  • High quality 4:1 Normal Map Compression
  • Works with any two-channel data format

    HYPER Z HD
  • 3-level Hierarchical Z-Buffer with Early Z Test
  • Lossless Z-Buffer Compression (up to 48:1)
  • Fast Z-Buffer Clear
  • Z Cache optimized for real-time shadow rendering
  • Optimized for performance at high display resolutions, including widescreen HDTV resolutions

    VIDEOSHADER HD
  • Seamless integration of pixel shaders with video in real time
  • FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
  • VIDEOSOAP™ noise removal filtering for captured video
  • MPEG1/2/4 decode and encode acceleration
  • All-format DTV/HDTV decoding
  • YPrPb component output for direct drive of HDTV displays†
  • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
  • Dual integrated display controllers
  • Dual integrated 10 bit per channel 400 MHz DACs Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant and HDCP ready)
  • Integrated TV Output support up to 1024x768 resolution

    Notes

    As we stated at the outset, with X800 ATI has decided to refine the formula that made the RADEON 9700 and RADEON 9800 series so successful. By moving to 0.13-micron, they’re able to integrate 16 “extreme pipelines” into the flagship RADEON X800 XT Platinum Edition without producing a huge die. The new graphics core weighs in at 160 million transistors, which pales in comparison to NVIDIA’s GeForce 6800 at 222 million. The million dollar question many are asking right now are where do NVIDIA’s extra transistors come from?

    Unfortunately, the answer is hard to determine, as NVIDIA has kept many details of its core architecture under wraps, but it’s conceivable that some of those extra transistors are necessary to provide GeForce 6800’s FP32 precision (X800 continues to rely on FP24).


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