160 million transistors on 0.13 micron low-k fabrication process
Up to sixteen extreme parallel pixel pipelines
Six programmable vertex shader pipelines
256-bit quad-channel GDDR3 memory interface
AGP 8X support
SMARTSHADER™ HD
Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
Direct X 9.0 Vertex Shaders
Vertex programs up to 65,280 instructions with flow control
Single cycle trigonometric operations (SIN & COS)
Direct X 9.0 Extended Pixel Shaders
Up to 1,536 instructions and 16textures per rendering pass
2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
32 temporary and constant registers
Facing register for two-sided lighting
128-bit, 64-bit & 32-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Complete feature set also supported in OpenGL® via extensions
SMOOTHVISION™ HD
2x/4x/6x Anti-Aliasing modes
Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
Lossless Color Compression (up to6:1)at all resolutions, including widescreen HDTV resolutions
Temporal Anti-Aliasing
2x/4x/8x/16x Anisotropic Filtering modes
Up to 128-tap texture filtering
Adaptive algorithm with bilinear (performance) and trilinear (quality) options
3Dc
High quality 4:1 Normal Map Compression
Works with any two-channel data format
HYPER Z HD
3-level Hierarchical Z-Buffer with Early Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
Optimized for performance at high display resolutions, including widescreen HDTV resolutions
VIDEOSHADER HD
Seamless integration of pixel shaders with video in real time
FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
VIDEOSOAP™ noise removal filtering for captured video
MPEG1/2/4 decode and encode acceleration
All-format DTV/HDTV decoding
YPrPb component output for direct drive of HDTV displays†
Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
Dual integrated display controllers
Dual integrated 10 bit per channel 400 MHz DACs Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant and HDCP ready)
Integrated TV Output support up to 1024x768 resolution
Notes
As we stated at the outset, with X800 ATI has decided to refine the formula that made the RADEON 9700 and RADEON 9800 series so successful. By moving to 0.13-micron, they’re able to integrate 16 “extreme pipelines” into the flagship RADEON X800 XT Platinum Edition without producing a huge die. The new graphics core weighs in at 160 million transistors, which pales in comparison to NVIDIA’s GeForce 6800 at 222 million. The million dollar question many are asking right now are where do NVIDIA’s extra transistors come from?
Unfortunately, the answer is hard to determine, as NVIDIA has kept many details of its core architecture under wraps, but it’s conceivable that some of those extra transistors are necessary to provide GeForce 6800’s FP32 precision (X800 continues to rely on FP24).