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Terminator Beast SC Review
January 28, 1999
James Yu
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Product Specifications
Stats
Features
128-bit engine
AGP 2x w/sidebanding
5M triangles/sec peak
125M pixels/sec. fill rate
250 MHz RAMDAC
True color rendering
Floating point triangle setup engine
Single cycle trilinear filtering
16/24-bit Z buffering
Hardware assisted bump mapping and anisotrophic filtering
Specular lighting and diffuse shading
Alpha blending modes
Edge anti-aliasing
Vertex and table FOG
Sprite Anti-Aliasing, reflection and environment mapping, texture morphing, shadows, procedural textures and atmospheric effects
S3 Texture Compression
TV-Out
Full speed DVD video playback w/motion compensation
Multiple monitor support
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Putting it Together
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Table of Contents
>> Jump To ...
Hercules Termina...
Product Specific...
Installation and...
Texture Compress...
Truly Unreal
Benchmarks
Ballistics Report
Final Verdict
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>> Jump To ...
Hercules Termina...
Product Specific...
Installation and...
Texture Compress...
Truly Unreal
Benchmarks
Ballistics Report
Final Verdict
Q
uick Facts
The Beast SC doesn't support one of the hottest buzzwords in the 3D dictionary - Multitexturing. However, most games today are single-texturing, and multitexture support is planned for the Savage3D 2 chipset.
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