BioShock 2xAA
BioShock – Direct3D



| BioShock Performance 1600x1200x32 |
| Card | Min FPS | Max FPS |
| GeForce 8800 Ultra | 41 | 97 |
| GeForce 8800 GTX SLI | 50 | 110 |
| GeForce 8800 GTX | 37 | 87 |
| GeForce 8800 GTS 640MB | 27 | 64 |
| GeForce 8800 GTS 640MB SLI | 39 | 88 |
| GeForce 8800 GTS 320MB | 23 | 62 |
| GeForce 8800 GTS 320MB SLI | 27 | 57 |
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Notes
If you recall our original BioShock performance article, the performance between the GeForce 8800 GTS 320MB and 640MB was very similar – all that changes once AA is enabled. As you can clearly see, the GeForce 8800 GTS 640MB card pulls ahead of the 320MB board, running 19% faster at 1600x1200. The GeForce 8800 GTS 320MB can’t even run BioShock with 2xAA at 2560x1600; it lacks enough memory to run the game with AA and literally locks up the game.
The GeForce 8800 GTS 640MB puts up very respectable numbers at 1600x1200 and to a lesser extent at 1920x1200, while the GTX board runs anywhere from 19-28% faster than the GTS 640MB at 1600x1200 and 1920x1200. We also see SLI scales up to nearly 30% in some cases.