BioShock – Direct3D
|BioShock Performance 1600x1200x32|
|Card||Min FPS||Max FPS|
|GeForce 8800 Ultra||41||97|
|GeForce 8800 GTX SLI||50||110|
|GeForce 8800 GTX||37||87|
|GeForce 8800 GTS 640MB||27||64|
|GeForce 8800 GTS 640MB SLI||39||88|
|GeForce 8800 GTS 320MB||23||62|
|GeForce 8800 GTS 320MB SLI||27||57|
If you recall our original BioShock performance article, the performance between the GeForce 8800 GTS 320MB and 640MB was very similar – all that changes once AA is enabled. As you can clearly see, the GeForce 8800 GTS 640MB card pulls ahead of the 320MB board, running 19% faster at 1600x1200. The GeForce 8800 GTS 320MB can’t even run BioShock with 2xAA at 2560x1600; it lacks enough memory to run the game with AA and literally locks up the game.
The GeForce 8800 GTS 640MB puts up very respectable numbers at 1600x1200 and to a lesser extent at 1920x1200, while the GTX board runs anywhere from 19-28% faster than the GTS 640MB at 1600x1200 and 1920x1200. We also see SLI scales up to nearly 30% in some cases.