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BioShock Performance Part 2: Mainstream Cards
August 28, 2007   Brandon Sandman Bell > [View My Other Articles]
Prod. Info: 1 2  | <Multi. Prod's> | Article Images(29) | Image Gallery | Comments | Forum Thread
IQ w/Shadow Maps On/Off


Another feature you can disable to improve performance is shadow maps. As you know, shadowing can have a profound impact on performance. In order to determine the visual and performance impact of this setting, we turned post-processing back on (since it is normally enabled by default under medium graphics settings) and toggled the shadow map setting on and off. Once again, the screenshots below were all taken with the medium quality graphics setting:

BioShock Performance Part 2: Mainstream Cards [ BioShock w/Shadow Maps On @ 1600 x 1200 ] > View Full-Size in another window.
BioShock w/Shadow Maps On

BioShock Performance Part 2: Mainstream Cards [ BioShock w/Shadow Maps Off @ 1600 x 1200 ] > View Full-Size in another window.
BioShock w/Shadow Maps Off

BioShock Performance Part 2: Mainstream Cards [ BioShock w/Shadow Maps On @ 1600 x 1200 ] > View Full-Size in another window.
BioShock w/Shadow Maps On

BioShock Performance Part 2: Mainstream Cards [ BioShock w/Shadow Maps Off @ 1600 x 1200 ] > View Full-Size in another window.
BioShock w/Shadow Maps Off






Shadow Maps On
BioShock Shadow Maps On

Shadow Maps Off
BioShock Shadow Maps Off


As you can see, disabling this setting doesn’t turn off shadows completely. As the manual describes, it is focused on dynamic objects and characters, static objects aren’t affected.

Since the paintings on the floor in the screenshots above are dynamic objects, you can see the shadows they cast with this setting turned on, but the shadows are removed once it’s off. The rest of the shadows in the scene are cast as normal.


Shadow Maps On
BioShock Shadow Maps On

Shadow Maps Off
BioShock Shadow Maps Off




What kind of performance hit did we see with shadow maps on versus off?



BioShock Performance 1600x1200x32
CardMin FPSMax FPS
GeForce 8600 GTS ShadowOff2652
GeForce 8600 GTS ShadowOn2249
GeForce 8600 GT ShadowOff2446
GeForce 8600 GT ShadowOn1942
GeForce 8500 GT ShadowOff1018
GeForce 8500 GT ShadowOn817
GeForce 8400 GS ShadowOff813
GeForce 8400 GS ShadowOn613
GeForce 7900 GS ShadowOff2448
GeForce 7900 GS ShadowOn1947
GeForce 7600 GT ShadowsOff1529
GeForce 7600 GT ShadowsOn1228
Radeon HD 2600 XT ShadowOff2549
Radeon HD 2600 XT ShadowOn1635
Radeon HD 2400 XT ShadowOff916
Radeon HD 2400 XT ShadowOn815
Radeon X1950 Pro ShadowOff3056
Radeon X1950 Pro ShadowOn2454
Radeon X1650 XT ShadowOff2033
Radeon X1650 XT ShadowOn1632


Notes

We expected disabling the shadow map setting would produce a more substantial gain than post processing beforehand, but other than the Radeon HD 2600 XT that definitely wasn’t the case. If you’re optimizing for more performance and have to choose between one setting or the other you’d probably be better off disabling post processing, especially since it’s likely to annoy some of you anyway.

Now that we’ve shown you a few examples of the various graphics options available within BioShock, we next want to go over the DX9 versus DX10 topic one more time…


Back! More performance tuning with the high detail post processing setting     DX9 vs DX10 Revisited Next!
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