CoD 4 Performance 0xAA/16xAF
Call of Duty 4 – Direct3D



| Call of Duty 4 Performance 1600x1200x32 |
| Card | Min FPS | Max FPS |
| GeForce 8800 GTX SLI | 69 | 180 |
| GeForce 8800 Ultra | 59 | 135 |
| GeForce 8800 GTX | 57 | 125 |
| GeForce 8800 GTS 640MB SLI | 42 | 100 |
| GeForce 8800 GTS 640MB | 45 | 92 |
| GeForce 8800 GTS 320MB | 43 | 90 |
| Radeon X1950 Pro | 25 | 50 |
| GeForce 7900 GT | 17 | 30 |
| Radeon HD 2900 XT CrossFire | 45 | 87 |
| Radeon HD 2900 XT | 44 | 80 |
| Diamond Viper 2900 XT 1GB | 44 | 75 |
| Radeon X1950 XTX | 32 | 70 |
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Notes
The GeForce 8800 GTX and Ultra put up a really strong showing in Call of Duty 4 demo. The GTX ran 19% faster than the GeForce 8800 GTS 640MB at 1600x1200, which managed to outrun AMD’s Radeon HD 2900 XT. We suspect the Radeon 2900 XT cards are being held back by their driver, simply because the X1950 XTX performs so similarly to the 2900 boards. The X1950 XTX trails the 2900 XT boards by just 11%. That margin should be considerably greater.
CrossFire doesn’t seem to scale as well as SLI does either, although keep in mind that we’re manually forcing both modes and that the current display drivers from both AMD and NVIDIA don’t provide a profile for CoD 4.