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Sega Dreamcast Review Part 1
September 07, 1999   Alan Dang > [View My Other Articles]
Product Info | User Reviews | Article Images(19) | Image Gallery | Comments | Forum Thread
Hardware Specifications

Dreamcast Main Unit

Hitachi SuperH-4 RISC CPU
  • 200 MHz
  • 3 million sustained polygons/second
  • 16 MB System RAM
  • NEC/VideoLogic PowerVR 2DC

  • 100 MPixel/sec true fill rate
  • full-screen anti-aliasing through super-sampling
  • DOT-3 Bump-Mapping
  • VQ Texture Compression
  • Modifier Volumes for special effects including hardware based shadows
  • 8MB SDRAM
  • Yamaha Super Intelligent Sound Processor

  • 45 MHz ARM7 core
  • 64 simultaneous audio channels at 16-bit, 44.1 kHz
  • XG MIDI support
  • 3D Environment Effects
  • DSP for reverb, chorus, and other musical effects
  • ADPCM 4:1 compression
  • 2MB RAM
  • Yamaha 12X CAV GD-ROM drive

  • 1 gigabyte of uncompressed data per disc
  • 1.8 MB/sec transfer rate on outer ring
  • size of a standard 5" CD
  • External 56K V.90 Soft-Modem
    Y2K compliant Real Time Clock
    4 Game Ports (2Mbits/sec bandwidth per port)

    Dreamcast Gamepad

  • Analog Thumbpad with 8-bit accuracy (256 different positions)
  • Digital Pad
  • 4 buttons (A,B,X,Y)
  • 2 analog index triggers
  • 2 VMU ports

    VMU - Visual Memory Unit

  • 8-bit power saving CPU
  • 200 "blocks" of data storage
  • 128K Flash-ROM (does not require battery)
  • 48x32 super-twist LCD Display
  • Piezoelectric speaker
  • Directional pad
  • 2 buttons
  • Date/Time function
  • 2 CR2032 button batteries
  • Back! Page 1     What? Only a fill rate of only 100 MPixels/sec? Next!
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