FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Console : Sega Dreamcast Review Part 1
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
STALKER: Call of Pripyat DirectX 10 vs DirectX 11 Screenshots [10] (3)

Never fallen (0) by froggz
Call of Duty 4: Modern Warfare SP Review (prelim 2) (9) by jacobvandy
OverClocking Boot Camp (3) by Odoyle721
Guild Wars Gets a Bad Review (11) by Joluha
Know Your Roots: Unreal Tournament Review [Preliminary #2] (10) by Discobiscuits
Half Life 2 (Round 2) *runs* (8) by exe3
it could have been better T_T (0) by exe3
First Entry (1) by Skippy989
Round 2 Rules! (20) by fs-lyle
See Green (4) by mikearmour

More Blogs >>




Sega Dreamcast Review Part 1
September 07, 1999   Alan Dang > [View My Other Articles]
Product Info | User Reviews | Article Images(19) | Image Gallery | Comments | Forum Thread
Hardware Specifications

Dreamcast Main Unit

Hitachi SuperH-4 RISC CPU
  • 200 MHz
  • 3 million sustained polygons/second
  • 16 MB System RAM
  • NEC/VideoLogic PowerVR 2DC

  • 100 MPixel/sec true fill rate
  • full-screen anti-aliasing through super-sampling
  • DOT-3 Bump-Mapping
  • VQ Texture Compression
  • Modifier Volumes for special effects including hardware based shadows
  • 8MB SDRAM
  • Yamaha Super Intelligent Sound Processor

  • 45 MHz ARM7 core
  • 64 simultaneous audio channels at 16-bit, 44.1 kHz
  • XG MIDI support
  • 3D Environment Effects
  • DSP for reverb, chorus, and other musical effects
  • ADPCM 4:1 compression
  • 2MB RAM
  • Yamaha 12X CAV GD-ROM drive

  • 1 gigabyte of uncompressed data per disc
  • 1.8 MB/sec transfer rate on outer ring
  • size of a standard 5" CD
  • External 56K V.90 Soft-Modem
    Y2K compliant Real Time Clock
    4 Game Ports (2Mbits/sec bandwidth per port)

    Dreamcast Gamepad

  • Analog Thumbpad with 8-bit accuracy (256 different positions)
  • Digital Pad
  • 4 buttons (A,B,X,Y)
  • 2 analog index triggers
  • 2 VMU ports

    VMU - Visual Memory Unit

  • 8-bit power saving CPU
  • 200 "blocks" of data storage
  • 128K Flash-ROM (does not require battery)
  • 48x32 super-twist LCD Display
  • Piezoelectric speaker
  • Directional pad
  • 2 buttons
  • Date/Time function
  • 2 CR2032 button batteries
  • Back! Page 1     What? Only a fill rate of only 100 MPixels/sec? Next!
    Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
    Send This Article to a Friend!  
    Table of Contents
      Print Entire Article  

    MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
    No ratings yet
    » Please rate this
    I am an AMD AgentRead this Media-Blog entry!» A Truely "Epic" Game: Unreal Tournament 3 Review (4)
    by Discobiscuits (62) Talk with this user on their Shout Box (My other blogs) Posted 23 months ago


     Hottest Topics
    Iwata admits the 'Wii has stalled' (50)
    Modern Warfare 2 PC limited to 9v9 matches (26)
    Are multi-console gamers shifting from 360 to PS3? (24)
    RAGE won't support dedicated servers either (22)
    Borderlands PC Review (19)
    Today's News >>
    Today's Siteseeing >>


     Table of Contents


     Quick Facts
    I'm too poor to drink Snapple Rain. I drink water.


    FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
    News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved