FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Console : Sega Dreamcast Review Part 1
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Grand Theft Auto V August 2012 Screenshots [12] (0)

Drink That S#!t Up! (14) by p4l1ndr0m3
My Crank that S#!t up entry :) (15) by ZEZgames
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
My crank that S#!t Up entry! (13) by zin_onos
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
Crank It Up! (11) by Kilos
Whoz's Cranking that S#!T (13) by whozthisguy
[Entry] Crank That S#!t Up Video Contest (5) by Animehero

More Blogs >>




Sega Dreamcast Review Part 1
September 07, 1999   Alan Dang > [View My Other Articles]
Product Info | User Reviews | Article Images(19) | Image Gallery | Comments | Forum Thread
Dreamcast 3D performance

Of polygons and fillrate

With last week's announcement of PC 3D graphics chips offering 15 million polygons/sec and fillrates in the range of 800 MTexels/sec, it's easy to dismiss the Dreamcast graphics subsystem as being obsolete. While it is true that these new PC graphics chips, as well as the next generation Playstation are more powerful 3D accelerators, the Dreamcast is far from being deficient. Today's Pentium III processors still cannot produce a sustained throughput of 3 million polygons/sec. A quick look at these screenshots taken from a Japanese promotional demo disc for Shenmue can show you what 3 million polygons/sec can produce:

Sega Dreamcast Review Part 1 [ Facial Detail test<BR>256 colof GIF only @ 624 x 458 ] > View Full-Size in another window.
Facial Detail test
256 colof GIF only

FillRate

The remarkably low fillrate may also shock a few readers as it's even lower than last year's S3 Savage3D accelerator for the PC. Yet again, the numbers can be misleading. The first "special case" the Dreamcast has is that it is a console and not a PC, which means that it only needs to run at the NTSC limit of 640x480. Part of the reason why PC owners need such fast 3D accelerators is that PCs need to run games at high resolutions such as 1024x768 to reduce aliasing. On a TV, 640x480 is plenty. Remember that an average DVD only has 480 lines of resolution.

Sega Dreamcast Review Part 1 [ Detailed faces in real gameplay @ 624 x 458 ] > View Full-Size in another window.
Detailed faces in real gameplay

Sega Dreamcast Review Part 1 [ Player models in real-time @ 638 x 474 ] > View Full-Size in another window.
Player models in real-time

The second distinction is that the PowerVR chip is an infinite-plane based deferred renderer rather than a conventional triangle renderer such as that with S3, NVIDIA, or Sony. The developers of the PowerVR, NEC and VideoLogic, have quoted performance as being "250-500 MPixels/sec" and on occasion even claimed a fillrate exceeding 1 gigapixel/sec! Though marketing hype is half of the situation, the PowerVR chip has been measured at a fill rate exceeding 1 gigapixel/sec in the past! To understand why these different numbers are being thrown around, you need to first understand how these numbers are determined.

Back! What are the specs?     Let's start with the conventional approach Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [FX] 3-Screen Effect - Guide (part-2) (0)
by nGAGE (98) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
Windows CE is only an option for developers. Almost every game for the Dreamcast has been programmed using Sega's native OS.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved