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Enemy Territory: Quake Wars Demo Performance
September 11, 2007   Brandon Sandman Bell > [View My Other Articles]
Prod. Info: 1 2 3  | <Multi. Prod's> | Article Images(19) | Image Gallery | Comments | Forum Thread
System Setup

Intel Core 2 Extreme X6800

EVGA nForce 680i SLI motherboard
ASUS P5W DH Deluxe (for Radeon cards)

2GB Corsair TWIN2X2048-6400C4

ATI Radeon HD 2900 XT 512MB
Diamond Viper 2900 XT 1GB
ATI Radeon X1950 XTX
Catalyst 7.9 hotfix driver for ET:QW

NVIDIA GeForce 8800 Ultra
NVIDIA GeForce 8800 GTX
NVIDIA GeForce 8800 GTS 640MB
NVIDIA GeForce 8800 GTS 320MB
ForceWare 163.67


300GB Western Digital Caviar SE

Windows XP Professional w/Service Pack 2



Benchmarks

Enemy Territory: Quake Wars demo

Notes

We’re testing the Enemy Territory: Quake Wars demo with the default map from the demo, Valley, which takes place in Yosemite, CA. The demo is quite intensive, as we’re attempting to protect the MCP from a pair of anti-vehicle turrents and one desecrator: at one point all three units are slamming the MCP with rockets! Our team’s tank is destroyed by the desecrator, then we return fire with a volley of rockets of our own…Needless to say, it’s pretty demanding on the graphics card, as units are exploding everywhere.

We’ve gathered the latest high-end GPUs from both AMD and NVIDIA, and we’re also including SLI and CrossFire results. While we did record CrossFire performance for the Radeon HD 2900 XT, we must report that CrossFire compatibility isn’t nailed down 100% yet. We observed numerous cases of missing textures and other graphical artifacts, the game also crashed on a couple of occasions during testing. Needless to say it wasn’t smooth sailing testing the CrossFire system. We used the following graphics settings for all of our testing:

Enemy Territory: Quake Wars Demo Performance [  @ 1600 x 1200 ] > View Full-Size in another window.




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