Feature List
The Specs
256-bit 2D engine
Integrated geometry transform engine
Integrated dynamic lighting engine
Quad-pixel rendering pipeline
32MB SDRAM
120MHz/166MHz core/memory clock
480 million pixels per second fill rate
Cube-environment mapping
Single-pass emboss and dot-product bump mapping
Vertex Blending
DX6 Texture Compression
DVD and HDTV(decoder not included) support
350MHz RAMDAC
AGP 2X/4X
DirectX 7 and OpenGL support
Windows 9x, NT 4.0, OpenGL ICD
DirectDraw, Direct3D, DirectVideo, ActiveX, DirectX & PC98 Compatible
ELSA ChipGuard
ELSA SmartRefresh
ELSA SmartResolution
In the box
ELSA Erazor X 3D accelerator card
Installation CD-ROM w/users manual
Hard copy installation manual
3D Game Sampler
Notes
The Erazor X, like all other GeForce cards, has a 120MHz core clock, and a 166MHz memory clock. The quad-pixel rendering pipeline can push out 480Mpixels/s (120MHz x 4pixels/clock) or 480Mtexels/s. The ELSA card is a normal Single Data Rate(SDR) GeForce 256 card which means that it has normal SDRAM instead of the Double Data Rate(DDR) SGRAM found on the GeForce 256 DDR cards.
The normal SDR GeForce boards perform just as well as the DDR versions at lower resolutions, but memory bandwidth becomes an issue at higher resolutions. DDR cards have double the memory bandwidth of the normal SDRAM cards and offer faster frame rates at high resolutions. ELSA also has a DDR board, the Erazor X².
The GeForce is also the first consumer level 3D accelerator to feature onboard transformation and lighting. The T&L engine moves allows the video card to push out up to 15 million vertices per second. Offloading T&L duties to the video card, allows the CPU to spend more time on running game AI (artificial intelligence), and calculating physics.