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3D Performance with Fallout 3 Part 2: Mainstream Cards
November 10, 2008   Brandon Sandman Bell > [View My Other Articles]
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Introduction


After examining Fallout 3’s performance with the latest high-end graphics cards last week, we’re here today to see how the game performs with a myriad of mainstream cards ranging in price from $70 to nearly $200.

Since it’s largely based on the same Gamebryo game engine used in Oblivion, Fallout 3 performs quite well with the mainstream cards represented here in this article. We did turn down the graphics settings one notch, from "very high" to "high", but otherwise no real compromises were made; we even included 8xAA benchmark results.

Fortunately going from very high to high doesn’t compromise image quality badly, we’ve taken a batch of screenshots to highlight the differences:

3D Performance with Fallout 3 Part 2: Mainstream Cards [ High settings @ 1600 x 1200 ] > View Full-Size in another window.
High settings

3D Performance with Fallout 3 Part 2: Mainstream Cards [ Ultra settings @ 1600 x 1200 ] > View Full-Size in another window.
Ultra settings

3D Performance with Fallout 3 Part 2: Mainstream Cards [ High settings @ 1600 x 1200 ] > View Full-Size in another window.
High settings

3D Performance with Fallout 3 Part 2: Mainstream Cards [ Ultra settings @ 1600 x 1200 ] > View Full-Size in another window.
Ultra settings

3D Performance with Fallout 3 Part 2: Mainstream Cards [ High graphics settings @ 1600 x 1200 ] > View Full-Size in another window.
High graphics settings

3D Performance with Fallout 3 Part 2: Mainstream Cards [ Ultra graphics settings @ 1600 x 1200 ] > View Full-Size in another window.
Ultra graphics settings

3D Performance with Fallout 3 Part 2: Mainstream Cards [ High settings @ 1600 x 1200 ] > View Full-Size in another window.
High settings

3D Performance with Fallout 3 Part 2: Mainstream Cards [ Ultra settings @ 1600 x 1200 ] > View Full-Size in another window.
Ultra settings


Visually the biggest difference between high and ultra high quality lie in shadow quality and water reflections, as well as draw distances for items like actor/item/object fade (toggles when NPCs and other objects are first visible), grass/light fade, and level of detail (LOD). Honestly the shadowing in Fallout 3 isn’t nearly as extensive as what Bethesda provided in Oblivion, and the water reflections only apply in limited situations. Even the LOD and view distances between the two settings are hard to illustrate properly in screenshots.

Because of these limitations, you really don’t sacrifice much when going from ultra to high quality.


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