FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : NVIDIA GeForce4 Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Battlefield 2 Review Screenshots [23] (5)


Writing a Game Review (9) by Kessandra
Biostar Contest ~ Gotcha (0) by gotcha_r
Sword of the New World: Granado Espada (2) by Battousai_Ryu
World in Conflict (PC) Review (6) by Kessandra
Finalists and Final Rules (6) by FS-Lyle
Bioshock: The Brutally Honest Review [Preliminary #2] (6) by Swatt
Guitar Hero 3 - The thing that should not be (UPDATED) (5) by Beefysworld
Fury - The PvP Exclusive MMO? (2) by imoish
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits
AMD Game Review Writing Contest Rules! (12) by FS-Lyle

More Blogs >>




NVIDIA GeForce4 Preview
February 06, 2002   Brandon Sandman Bell > [View My Other Articles]
Tuan GXS Nguyen > [View My Other Articles]
Product Info | User Reviews | Article Images(29) | Image Gallery | Comments | Forum Thread
Introduction

The evolutionary progression of GeForce

Every few years 3D graphics technology takes a major step forward. In 1999, NVIDIA debuted their original GeForce graphics processing unit, introducing an onboard transform and lighting engine to the consumer graphics segment. While the number of applications that took advantage of T&L was limited at the time, practically every modern graphics card now sports hardware T&L; the technology has truly become mainstream. A year ago 3D graphics took another major step forward with the release of DirectX 8.0 and its support of pixel and vertex shaders. While previous graphics accelerator releases emphasized performance, NVIDIA's DirectX 8.0 GPU, GeForce3, focused on creating lifelike, immersive environments.

In the end, the GeForce3 was certainly impressive; its Lightspeed Memory Architecture offered up to 7.36GB/sec of memory bandwidth, offering unprecedented performance (at the time) at high resolutions, and its new Quincunx antialiasing algorithm brought 4x AA visual quality without the severe performance hit. However, its $500 price tag was a bit too high for most consumers to stomach and the number of games that supported its pixel and vertex shaders was extremely limited. As a result, the GeForce3 was relegated to the high-end market; the majority of consumers picked up a card in the GeForce2 family, or didn't purchase anything at all in the hopes that prices would ultimately fall. Those prayers were answered last fall when NVIDIA unveiled its Titanium family of GeForce2 and GeForce3 products, and didn't cost a small fortune to purchase. But what does NVIDIA do for an encore? Release another product of course!

NVIDIA GeForce4 Preview [ Introducing Code Creatures @ 640 x 480 ] > View Full-Size in another window.
Introducing Code Creatures

NVIDIA GeForce4 Preview [ Remind you of the nature demo? @ 640 x 480 ] > View Full-Size in another window.
Remind you of the nature demo?

GeForce Times Four

Lets get a few things straight first. While GeForce4 was internally codenamed NV25, this is not a true "next-generation" product in the truest sense of the word. Remember the original GeForce launch? Just as GeForce was a groundbreaking design and GeForce2 was a faster version of the underlying technology, GeForce4 is a faster iteration of GeForce3.

While this may be disappointing to some, the performance advantage GeForce4 boasts over its predecessor can arguably be considered revolutionary rather than evolutionary, especially when looking at GeForce4's performance at high resolutions with antialiasing enabled. (But we'll take a look at that a little further in this article.) Essentially with GeForce4, NVIDIA has taken a good product (GeForce3) and optimized it for even more performance. If that isn't enough for you, NVIDIA has also cranked up the core and memory clock speeds for additional performance gains. And to top it off, end users get dual display capability built-in (via NVIDIA's nView technology) and a new antialiasing mode.

NVIDIA GeForce4 Preview [ GeForce4 Ti board @ 640 x 479 ] > View Full-Size in another window.
GeForce4 Ti board

NVIDIA GeForce4 Preview [ What big mean teeth the wolfman has @ 640 x 480 ] > View Full-Size in another window.
What big mean teeth the wolfman has

    Show me the specs! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Call of Duty 4: Modern Warfare SP Review (prelim 2) (8)
by jacobvandy (738) Talk with this user on their Shout Box (My other blogs) Posted 11 months ago

Sponsored Links
:
[GO]


 Latest Headlines
Update - Biostar $2,500 Overclocking Contest (8)
ATI releases Catalyst 8.10 (1)
NVIDIA releases new drivers (0)
NVIDIA announces GeForce 9400M GPU (0)
Far Cry 2 to utilize SecuROM DRM (12)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Its official
The PR


Cologne Hotels  Home resources  Mortgage Calculator  Hookah  Bad Credit Mortgages
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved