6800 GT top, 6600 GT middle, and 5700 Ultra on bottom
GeForce 6600 GT and X600 XT
Precisely two weeks after its launch at Quakecon, GeForce 6600 GT has arrived! At $200, the GeForce 6600 GT is priced to appeal to the mainstream market. Its NV43 graphics core features eight pixel pipelines with one texture unit per pixel pipe. This 8x1 pipeline configuration was extremely well received with the RADEON 9500 PRO a few years ago. As a GeForce 6 series GPU, the GeForce 6600 GT is fully shader model 3.0 compliant. Shader Model 3.0 adds support for more instructions, dynamic looping/branching, centroid sampling, FP32 precision and more among its list of features. (In fact, NVIDIA claims that GeForce 6600 GT delivers up to eight times the shading power of GeForce FX 5700 Ultra.)
NVIDIA has also carried over the same AA engine and algorithms found in GeForce 6800. This includes NVIDIA’s new rotated-grid sampling pattern for AA, giving GeForce 6600 GT better coverage of the horizontal and vertical dimensions than GeForce FX 5700 Ultra. UltraShadow II has also been integrated into GeForce 6600.
The SLI connector
Samsung 2.0ns GDDR3
All this is wrapped into 146 million transistors. This is 64 million more transistors than GeForce FX 5700 Ultra, and just 14 million shy of ATI’s high-end RADEON X800 series. To help keep the size of the die down, NVIDIA uses TSMC’s 0.11-micron manufacturing process. The use of 0.11-micron allows NVIDIA to incorporate more features into NV43 without needing a larger die, which would make the chip more expensive to produce. When ATI transitioned to 0.11-micron for X300, they claimed that the smaller process provided 40% more transistors per unit area than if they’d used 0.13-micron.
PCI Express 6600 GT card
The 6600 GT is much smaller
NVIDIA clocks the GeForce 6600 GT at 500MHz on the core, and 500MHz for memory. This equates to a fill rate of 4.0 Gigatexels/second, double that of the RADEON 9600 XT and GeForce FX 5700 Ultra, while memory bandwidth peaks at 16GB/sec (an improvement of 1.6GB/sec over GeForce FX 5700 Ultra).
Another comparison shot
Back of the 6600 GT, note the Philips chip on back
In terms of availability, the first boards should begin shipping in mid-to-late September. We’re hoping NVIDIA is able to bump up the release schedule for AGP GeForce 6600 boards. We’ve heard from a few board partners that PCI Express is on tap for GeForce 6600 first, followed by AGP two or three weeks later. Like PCI Express-based GeForce 6800 cards, NVIDIA will focus on OEMs for PCI-E GeForce 6600 at first, with retail to come later. This is because the add-in board market for PCI-E is still quite young; most DIY’ers are still building AGP-based systems.
Unfortunately, we can’t provide performance figures until NVIDIA’s NDA expires next month, but it will be interesting to see how the board fares against RADEON X600 XT. ATI is also rumored to be preparing a challenger to GeForce 6600 that also boasts an 8-pixel pipeline architecture and similar clock speeds, so the mainstream market could be just as competitive as the high-end in a matter of weeks.
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Shattered Horizon Review
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Borderlands PC Review
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AMD Athlon II X3 435/Athlon II X2 240e Performance Preview
Today AMD is introducing 8 new Athlon II CPUs intended to service different segments of the budget CPU market. For HTPC users, new 45W dual, triple, and quad core offerings should deliver good performance along with low power, while performance junkies on a budget will want to look at AMD's new Athlon II X3 CPUs. See how the new chips stack up in terms of performance and OC'ing in this article!
EVGA P55 FTW Review
Looking for a good P55 motherboard to OC your CPU beyond 4GHz? If so, you may want to check out EVGA's P55 FTW. With its extra ATX12V connector, this motherboard can send up to 600W of juice to the CPU, and it's got more voltage settings in BIOS than 95% of the general public needs. But that's just barely scratching the surface of what this board can do. Check out today's review for the full details!
ATI Radeon HD 5770/5750 Performance Preview
With prices ranging from $109-$159, ATI's Radeon 5700 series of cards bring DX11 gaming to mainstream price points and usher in new levels of energy efficiency. But are they powerful enough to dethrone ATI's Radeon 4800 series cards? Yes and no. Read today's article for more info!
Operation Flashpoint: Dragon Rising Review
While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to these claims? Read Vandy's take in today's review!
Batman: Arkham Asylum PhysX Features and Performance
One eye candy feature PC users can enjoy over the console edition of Batman: AA is PhysX. Rocksteady's PhysX implementation is more than just tearing cloth and added objects too, although that's of course in there. Vandy goes over the features and performance of PhysX in Batman: AA in this article!
ATI Radeon 5850 Performance Preview
Not everyone's got $400 to spend on a shiny new Radeon 5870 card, which is why it can be argued that ATI's Radeon 5850 is the more relevant GPU for a lot of gamers and hardware enthusiasts. Based on the same DX11 RV870 architecture as the 5870, the 5850 delivers next-generation performance in a smaller, more efficient package, and most importantly it's priced for less than $300. ATI pitches it as their answer to the GeForce GTX 285...See how it compares in this article!
Overclocking the Radeon HD 5870
We weren't satisfied with the 900MHz core/1300MHz memory speeds we hit last week with our Radeon 5870 boards. We wanted to see how far ATI's latest flagship GPU could be pushed, and how well it could perform at those speeds. We also wanted to see which component delivered better performance results: OC'ing the memory, or OC'ing the GPU?
Fortunately thanks to AMD's GPU Clock Tool, we now have unlimited speeds on tap for OC'ing. Is 1GHz within reach? Find out in today's article!