FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : GeForce 6800 Performance and Overclocking
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Crysis 3 Leaked Screenshots and Concept Art [6] (0)

[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
CRANG That S#!T Up! (15) by ElwinRansom
ENTRY FOR CONTEST (4) by Alexander470
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
My crank that S#!T up entry (9) by iamcj
Whoz's Cranking that S#!T (13) by whozthisguy
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
Drink That S#!t Up! (14) by p4l1ndr0m3
My crank that S#!t Up entry! (13) by zin_onos
Blow That S#!t Up! (8) by Synchronous Failure

More Blogs >>




GeForce 6800 Performance and Overclocking
June 14, 2004   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(12) | Image Gallery | Comments | Forum Thread
Core details


The NV40 core powering NVIDIA’s GeForce 6800 enjoys an impressive feature set. Rather than adapt previous GeForce FX architectures, NVIDIA has employed an entirely new design for the 6800 family.

It all starts with the graphics core’s 16 pixel pipelines, twice that of previous graphics architectures. When combined with the GeForce 6800’s six vertex engines, the graphics core’s pixel processing power is significantly increased as is fill-rate. Basically, this allows the GeForce 6800 to pump a lot of triangles.

NVIDIA clocks the GeForce 6800 graphics core at 325MHz, which may sound like a low figure at first, but when you factor in the core’s 12 pipelines, the GeForce 6800 packs a respectable fill rate of 3.9 Gigatexels/second and a peak pixel fill rate double that of GeForce FX 5950 Ultra.

Paired alongside the GeForce 6800 core is 128MB of DD1 memory clocked at 350MHz (700MHz effective). Like previous GeForce FX 5900 series graphics cards, the 6800 features a 256-bit wide memory interface, which is responsible for keeping the NV40 graphics core fed with up to 22.4GB/sec worth of data. It’s this figure that could be the 6800’s greatest weakness; the memory subsystem of ATI’s RADEON 9800 XT provided its core with 23.4GB/sec of peak memory bandwidth, while the 5950 Ultra tops out at an impressive 30.4GB/sec. This could potentially put the GeForce 6800 at a disadvantage in situations where you’re memory bandwidth-bound. Such cases would occur at high screen resolutions and/or anti-aliasing and anisotropic filtering cranked up.

Board manufacturers can also outfit their GeForce 6800 board with 256MB of DDR1 memory.

If you need a little more performance, NVIDIA also offers the GeForce 6800 GT and GeForce 6800 Ultra. Both cards feature 16 pixel pipelines instead of the 6800’s 12, while the core and memory clock frequencies have been bumped up significantly as well: 400MHz core/550MHz memory on the GeForce 6800 Ultra, and 350MHz core/500MHz memory on the 6800 GT, both ship with 256MB of GDDR3 memory.

Shader Model 3.0

Of course, another key highlight NVIDIA has incorporated into GeForce 6800 is support for shader model 3.0. Shader model 3.0 builds on the specs of shader model 2.0, supporting more instructions and dynamic flow control (looping/branching). FP32 is also the minimum precision in shader model 3.0, versus FP24 in previous shader models.

Finally, support for features such as high dynamic range lighting are provided as is vertex processing with textures and centroid sampling. We provided a more detailed look at the new additions in shader model 3.0 as well as NVIDIA’s new graphics core in our GeForce 6800 Ultra Performance Preview. Please refer back to it for more details.


Back! Page 1     Image quality comparison Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My Crank That Sh#!t Up! entry :D (3)
by chipmunk995 (5) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved