2560x1600 4xAA/16xAF results
Quake 4 – OpenGL

Battlefield 2 – Direct3D

Oblivion – Direct3D


| Oblivion Performance 2560x1600x32 |
| Card | Min FPS | Max FPS |
| GeForce 7900 GX2 Quad | 22 | 39 |
| GeForce 7900 GTX SLI | 29 | 51 |
| 1xGeForce 7950 GX2 | 20 | 40 |
| Radeon X1900 XTX CrossFire | 37 | 58 |
 |
| Oblivion Foliage Performance 2560x1600x32 |
| Card | Min FPS | Max FPS |
| GeForce 7900 GX2 Quad | 13 | 19 |
| GeForce 7900 GTX SLI | 17 | 25 |
| 1xGeForce 7950 GX2 | 12 | 19 |
| Radeon X1900 XTX CrossFire | 26 | 33 |
 |
Half-Life 2 Lost Coast – Direct3D

Far Cry – Direct3D

F.E.A.R. – Direct3D

| F.E.A.R. Performance 2560x1600 |
| Card | Min FPS | Max FPS |
| GeForce 7900 GX2 Quad | 26 | 186 |
| GeForce 7900 GTX SLI | 23 | 154 |
| 1xGeForce 7950 GX2 | 21 | 133 |
| Radeon X1900 XTX CrossFire | 25 | 150 |
 |
Notes
Under the greater demands of 2560x1600, the situation improves a little for Quad SLI, Quake 4 is now showing an advantage of nearly 30% over GeForce 7900 GTX SLI, while the Quad card outruns 7900 GTX SLI by 14% in F.E.A.R.
All isn’t rosy for GeForce 7900 GX2 Quad however, as everywhere else the SLI and CrossFire rigs are still delivering better performance. Again, part of this is due to the Quad cards lower clocks, and extra driver overhead may be playing a role. It also looks like the Quad card may be falling back to 2-way SLI in some tests.
In order to really see where a Quad SLI rig shines, you’ve got to turn the settings up a little higher. Let’s crank the AA up to 8x!