Dark Messiah of Might and Magic
Dark Messiah of Might and Magic – Direct3D


Notes
Since it’s a little more demanding than Lost Coast, GTX performance scales a little better across the various CPUs in Dark Messiah of Might and Magic, although clearly we’re still CPU-limited in Dark Messiah with the 4600+, 4200+ and 3800+, and to a slightly lesser extent with the 5000+. Since it has fewer shaders, slower clocks, and a narrower memory interface, the GeForce 8800 GTS isn’t nearly as CPU-bound as the GeForce 8800 GTX was in Dark Messiah, performance scales appropriately with each resolution change, the CPU really doesn’t become a bottleneck unless you’re dealing with a 3800+.
Based on these results, you’re definitely going to want a fast CPU if you plan on upgrading to a GeForce 8800 GTX and you play lots of games based on Valve’s Source engine.