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GeForce FX and DirectX 9 Half-Life 2 Performance
August 29, 2004   Brandon Sandman Bell > [View My Other Articles]
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GeForce FX DirectX 8.1 vs. DX9

Before we show you the GeForce FX DX9 shots, lets first go over the DirectX 8.1 screenshots we took in the previous article. All screenshots are taken with 4xAA/8xAF:

GeForce FX and DirectX 9 Half-Life 2 Performance [ GeForce FX 5950 DX8.1 @ 1024 x 768 ] > View Full-Size in another window.
GeForce FX 5950 DX8.1

GeForce FX and DirectX 9 Half-Life 2 Performance [ Cave scene with DX8.1 @ 1024 x 768 ] > View Full-Size in another window.
Cave scene with DX8.1

GeForce FX and DirectX 9 Half-Life 2 Performance [ DX8.1 overhead shot @ 1024 x 768 ] > View Full-Size in another window.
DX8.1 overhead shot

GeForce FX and DirectX 9 Half-Life 2 Performance [ Predator scene with DX8.1 @ 1024 x 768 ] > View Full-Size in another window.
Predator scene with DX8.1

GeForce FX and DirectX 9 Half-Life 2 Performance [ 5th DX8.1 shot @ 1024 x 768 ] > View Full-Size in another window.
5th DX8.1 shot

GeForce FX and DirectX 9 Half-Life 2 Performance [ Marble slate looks good with 8.1 @ 1024 x 768 ] > View Full-Size in another window.
Marble slate looks good with 8.1


And now, GeForce FX with DirectX 9:

GeForce FX and DirectX 9 Half-Life 2 Performance [ GeForce FX 5950 Ultra with DX9 @ 1024 x 768 ] > View Full-Size in another window.
GeForce FX 5950 Ultra with DX9

GeForce FX and DirectX 9 Half-Life 2 Performance [ Cave scene with DX9  @ 1024 x 768 ] > View Full-Size in another window.
Cave scene with DX9

GeForce FX and DirectX 9 Half-Life 2 Performance [ Overhead shot with DX9 looks similar to 8.1, no water to ripples though @ 1024 x 768 ] > View Full-Size in another window.
Overhead shot with DX9 looks similar to 8.1, no water to ripples though

GeForce FX and DirectX 9 Half-Life 2 Performance [ DX9. Predator looks similar here @ 1024 x 768 ] > View Full-Size in another window.
DX9. Predator looks similar here

GeForce FX and DirectX 9 Half-Life 2 Performance [ GeForce FX 5950 DX9 @ 1024 x 768 ] > View Full-Size in another window.
GeForce FX 5950 DX9

GeForce FX and DirectX 9 Half-Life 2 Performance [ Where did the water go? @ 1024 x 768 ] > View Full-Size in another window.
Where did the water go?


Based on our screenshots, the enhanced DX9 water we just mentioned on the first page has apparently taken a complete disappearing act when run on GeForce FX, it’s completely transparent! This is likely a bug in the DX9 path that pops up with GeForce FX. We can however, see the full resolution displacement mapping in use along the cave walls:



GeForce FX 5950 Ultra DX8.1




GeForce FX 5950 Ultra DX9.0


Here’s the original DX9 shot we took of the same wall with GeForce FX 5950 using the “mat_dxlevel 90” console command:



Incorrect GeForce FX 5950 Ultra DX9.0


As you can see, there’s a significant difference between the displacement maps used in DirectX 9 versus DirectX 8.1. The full resolution displacement maps used in the DX9 path don’t have the exaggerated look of 8.1 (although some of you in the comments preferred 8.1). When we compare the new GeForce FX DX9 scene above with RADEON 9800 XT, we can confirm that we’re now running with the DX9 path properly enabled:



RADEON 9800 XT DX8.1




RADEON 9800 XT DX9.0


Next let’s see how the different paths and cards look in de-dust with Counter-Strike: Source.


Back! Page 1     Counter-Strike: Source visuals Next!
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