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DirectX 10 Performance Update: Is DX10 Really Worth It?
September 28, 2007   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(24) | Image Gallery | Comments | Forum Thread
World in Conflict






World In Conflict Performance 1600x1200x32
CardMin FPSMax FPS
GeForce 8800 Ultra DX101779
GeForce 8800 Ultra DX91985
GeForce 8800 GTX SLI DX101797
GeForce 8800 GTX SLI DX91686
GeForce 8800 GTX DX101770
GeForce 8800 GTX DX91681
GeForce 8800 GTS 640MB SLI DX101363
GeForce 8800 GTS 640MB SLI DX91378
GeForce 8800 GTS 640MB DX101159
GeForce 8800 GTS 640MB DX91272
GeForce 8800 GTS 320MB SLI DX10957
GeForce 8800 GTS 320MB SLI DX91672
GeForce 8800 GTS 320MB DX10844
GeForce 8800 GTS 320MB DX91374
Radeon HD 2900 XT CrossFire DX10212
Radeon HD 2900 XT CrossFire DX9
Radeon HD 2900 XT DX10513
Radeon HD 2900 XT DX91550
Diamond 2900 XT 1GB DX10414
Diamond 2900 XT 1GB DX91651




Notes

Since the open beta in August Massive has been working hard on improving the performance of the DX10 code path and it shows. DX9 still runs a little faster than DX10 though. We should mention that this game is extremely CPU-bound, even with a Core 2 Extreme X6800, and as such the SLI setups don’t scale as well as they did in previous games earlier in this article.

You can also see that while AMD’s DX9 performance is competitive to NVIDIA, DX10 performance is nowhere close to being optimal. Under DX9, the GeForce 8800 GTS 640MB outruns the 2900 XT by 10% at 1600x1200. CrossFire doesn’t work in this game either.

The GeForce 8800 GTS 320MB SLI config performs similarly to what we saw with CoH.


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