Dynamite TNT2 Specs
The Dynamite TNT2 that we received is laid out almost identically as the Ultra version. Of course, there are certain things missing. First, the non-Ultra version has 16MB of SDRAM, as opposed to the 32 that the Ultra had. The SDRAM on the board is manufactured by Hyundai, and is rated at 6ns. It is laid out in a 8 chip configuration on the front of the card, each chip being 2MB in size. In contrast, the Ultra had 8 chips on the front and another 8 on the back, giving 16 chips x 2MB each. The other noticeable thing that is missing on the non-Ultra version is the Brooktree TV-out chip that is on the Ultra.
![Hercules Dynamite TNT2 Review [ The Hercules Dynamite TNT2 @ 640 x 463 ] > View Full-Size in another window.](images/hercnonfront-s.jpg) The Hercules Dynamite TNT2
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![Hercules Dynamite TNT2 Review [ The back of the Hercules @ 640 x 451 ] > View Full-Size in another window.](images/hercnonback-s.jpg) The back of the Hercules
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| TwiN-Texel (TNT) 32-bit graphics pipeline |
| 16 MB 6ns SDRAM |
| 300 MHz RAMDAC |
| 100% hardware triangle setup |
| 16 and 32-bit ARGB rendering (RGB plus alpha) |
| Single pass multi-texturing support, square and non-square texture support |
| Point-sampled, bilinear, trilinear, and 8-tap anisotropic filtering |
| Per pixel perspective correct texture mapping: fog, light, MIP mapping |
| 24-bit Z-buffer, 8-bit stencil buffer |
| Full scene anti-aliasing |
| AGP texturing |
| 128-bit 2D pipeline, optimized for 8, 16, 32-bit color depths |
| Support for textures up to 2048x2048 (2K x 2K) |
| Maximum 2D/3D resolution of 1920x1440 |
| AGP 4x/2x/1x support, with sideband support |
| Bump mapping (emboss), light maps, reflection and environmental maps |
| WinDVD software DVD player (costs extra) |
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