3D Mark03 – Game Test 1
3D Mark03 v.330 – DirectX 9
![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ ATI AA disabled @ 1024 x 768 ] > View Full-Size in another window.](images/01-s.jpg) ATI AA disabled
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![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ NVIDIA AA disabled @ 1024 x 768 ] > View Full-Size in another window.](images/02-s.jpg) NVIDIA AA disabled
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Notes
The only immediately perceptible difference between these two shots is that the smoke trailing the fourth bomber in the formation is slightly darker in the ATI image, while the exhaust is a bit whiter in the NVIDIA shot.
![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ ATI 4xAA @ 1024 x 768 ] > View Full-Size in another window.](images/03-s.jpg) ATI 4xAA
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![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ NVIDIA 4xAA @ 1024 x 768 ] > View Full-Size in another window.](images/04-s.jpg) NVIDIA 4xAA
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![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ ATI 4xAA magnified @ 341 x 179 ] > View Full-Size in another window.](images/05-s.jpg) ATI 4xAA magnified
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![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ NVIDIA 4xAA magnified @ 341 x 180 ] > View Full-Size in another window.](images/06-s.jpg) NVIDIA 4xAA magnified
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Notes
Slight variations are again apparant in the smoke trails in the shots above. Interestingly, 3D Mark03 recognizes ATI’s ability to run 6x anti-aliasing, but it limits the GeForce FX to 4x, probably because the modes above 4x are combinations of multi-sampling and super-sampling.
Nevertheless, the shots above are both taken using the 4x anti-aliasing methods. And while NVIDIA’s quality seems to have improved, ATI is still clearly dominant. Check out the magnified shots of the rear gun turrets for an example. The difference is still pretty significant.