3D Mark03 – Game Test 4
3D Mark03 v.330 – DirectX 9
![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ ATI AA/AF disabled @ 1024 x 768 ] > View Full-Size in another window.](images/07-s.jpg) ATI AA/AF disabled
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![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ NVIDIA AA/AF disabled @ 1024 x 768 ] > View Full-Size in another window.](images/08-s.jpg) NVIDIA AA/AF disabled
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Notes
It’s tough to make a call on Game Test 4, even without anti-aliasing or anisotropic filtering enabled. The two images are nearly identical, but there are slight differences between the two. Odd pixels rendered in one are not rendered in the other, and vice versa.
![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ ATI 0xAA/8xAF @ 1024 x 768 ] > View Full-Size in another window.](images/09-s.jpg) ATI 0xAA/8xAF
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![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ NVIDIA 0xAA/8xAF @ 1024 x 768 ] > View Full-Size in another window.](images/10-s.jpg) NVIDIA 0xAA/8xAF
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Notes
Both cards achieve similar anisotropic filtering here, and there is very little difference, once again, between the RADEON 9800 XT and GeForce FX 5950. If anything, the ATI shot is a tinge darker.
![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ ATI 4xAA/8xAF @ 1024 x 768 ] > View Full-Size in another window.](images/11-s.jpg) ATI 4xAA/8xAF
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![Image Quality Showdown: ATI vs. NVIDIA Fall '03 [ NVIDIA 4xAA/8xAF @ 1024 x 768 ] > View Full-Size in another window.](images/12-s.jpg) NVIDIA 4xAA/8xAF
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Notes
NVIDIA has made up a lot of ground in its anti-aliasing quality since the last time we explored it. The odd blurring issues we previously encountered are fixed nearly to the point of being comparable. At this point, the RADEON 9800 XT has seemingly better quality on objects in the foreground, while the GeForce FX 5950 is able to display a neater image on the background. For example, the foreground grass is fuller in the ATI shot, evidenced by the blades in the bottom right hand corner. Meanwhile, the NVIDIA shot does a much better job on the tree branches in the background.