FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : CPUs : Intel Discusses Nehalem, Larrabee, Dunnington
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
ARMA 3 February 2012 Screenshots [4] (0)

Blow That S#!t Up! (8) by Synchronous Failure
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
Crank that SH#!t Up Contest Entry (10) by Boltshot
Crank That PhysX UP! (10) by mohawkade
My crank that S#!t Up entry! (13) by zin_onos
My Entry For The Contest. (6) by D4rk Force
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
ENTRY FOR CONTEST (4) by Alexander470
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
Crank that s#!t up to 11!!! (14) by jarrodthome

More Blogs >>




Intel Discusses Nehalem, Larrabee, Dunnington
March 17, 2008   Chris Crazipper Angelini > [View My Other Articles]
Product Info | User Reviews | Article Images(8) | Image Gallery | Comments | Forum Thread
Larrabee


Intel Talks Graphics


Intel is still very conservative when it comes to details on its Larrabee project. Most of what’s already known comes from leaked presentations and the subsequent online analysis. Nevertheless, we were interested to hear how Intel plans to change the face of software development with an approach that borrows from its processor business.

Rather than zero in on specifics about the technology, Pat Gelsinger chose to paint a broad picture about what Intel thinks is necessary for an era of visual computing. Think accurate shadows and behavioral realism able to give us new levels of interactivity. This is a platform problem, says Intel. The company has already talked about its next-gen processor and chipset. Now it’s working on the graphics side.

Intel Discusses Nehalem, Larrabee, Dunnington [ Larrabee's many-core configuration and IA-compatible programmability @ 465 x 385 ] > View Full-Size in another window.
Larrabee's many-core configuration and IA-compatible programmability


After listening to the recorded briefing twice, I still came away scratching my head a bit, wondering how Larrabee would manifest itself in the 2009-2010 timeframe. The highlights Intel’s Gelsinger covered include:


  • Many-core architecture running in parallel

  • Big vector units per core

  • Cache coherent

  • IA-programmable





When you combine all of those high-level attributes, it becomes a little clearer that Intel is designing a graphics architecture that will benefit from the company’s extensive library of programming tools, easing the development workload.

Here’s where Larrabee may take the graphics industry by surprise. Remember the industry reaction when the Cell Broadband Engine started making its rounds? Programming the hardware was said to be extremely difficult, despite the results you could get out of it. According to Gelsinger, the reaction from software developers involved with Larrabee has, in contrast, been tremendous thus far—in fact, he says it has received more enthusiasm than any other program in his 30-year career.

Intel Discusses Nehalem, Larrabee, Dunnington [ Intel plans to add software tools to make programming Larrabee easier for ISVs @ 564 x 331 ] > View Full-Size in another window.
Intel plans to add software tools to make programming Larrabee easier for ISVs


Pressed for more information, Gelsinger pulled back a bit. He did, however, reveal that Larrabee would emerge as a discrete graphics product with full support for OpenGL and DirectX. However, it’d also incorporate a richer programming model enabled by Intel’s own tools. Because the software guys are already familiar with a lot of those tools via the company’s CPUs, Intel expects that the ISV community will be able to do more than it has in the past with DirectX, CUDA, and so forth.


Back! Resurfacing the Streets     Playing a Promising Hand Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Crank It Up! (11)
by Kilos (6) Talk with this user on their Shout Box (My other blogs) Posted 18 months ago


 Latest Headlines
New Alan Wake screens compare PC graphics to Xbox (0)
Mass Effect 3 PC Demo Impressions (3)
PC Game Sales for Wednesday, February 15th (0)
Assassin's Creed 3 announced, coming in October (6)
Syndicate launch trailer gets down to business (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved