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Matrox Marvel G400-TV Review
September 27, 1999   James Yu > [View My Other Articles]
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Environment Mapped Bump Mapping

Bumps

Originally invented by BitBoys, Environment Mapped Bump Mapping has made its way into Microsoft's DirectX 6, and the Matrox G400 is the first chip to implement hardware support for DX6's Environment Mapped Bump Mapping.

Environment Mapped Bump Mapping basically uses lighting and shading effects to simulate surface depths. When you look straight down at a bump, what makes you think, "hey that's a bump!" It's the lighting. If the light source is right above the bump, and you're looking down at the bump, the top of the bump will be bright because it will reflect the most light back to your eyes. The edges will be darker and give you a sense of depth because they don't reflect as much light.

EMBM uses a bump map to define elevations or depressions with different shades of colors. Then an environment map is applied over the bump map to supply all the special lighting features.

The T&L threat

Matrox is quick to refute claims that hardware T&L was going to make EMBM obsolete. The T&L camp argues that you can create the same EMBM effects such as rippling water or simulated surface imperfections with the brute force triangle method. Granted, using hundreds of thousands or millions of triangles to build a rippling ocean would be better than anything EMBM can do, but even with hardware T&L, the triangle throughput isn't large enough to make it a viable option. You can consider EMBM to be a nice shortcut that saves on the triangle costs.

Matrox is actively working with game developers to include EMBM support in upcoming games. Software EMBM support is also very easy to implement. It can be added into games after they've been released. We've seen EMBM support and EMBM patches for many of the new games on the market. Currenty, Matrox is running a game of the week campaign where it announces a new game is supporting the G400's EMBM and/or DualHead technology every week.

Matrox Marvel G400-TV Review [ Without Environment Mapped Bump Mapping... @ 640 x 480 ] > View Full-Size in another window.
Without Environment Mapped Bump Mapping...

Matrox Marvel G400-TV Review [ With Environment Mapped Bump Mapping @ 640 x 480 ] > View Full-Size in another window.
With Environment Mapped Bump Mapping

There are currently over 40 titles with EMBM support. Here's the list:

    3Rash engine from EA Canada
    AirRage from Infogrames/DID
    AMA Superbike from Motorsims
    Aqua from Massive Development
    Battlecruiser 3020AD from Interplay/3000AD, Inc.
    BattleZone 2 from Activision/Pandemic
    Black & White from EA/Lionhead
    Carmageddon 3 from SCI/Torus
    Dark Reign 2 from Activision/Pandemic
    Descent 3from Interplay/Outrage (patch available)
    Drakan from Psygnosis/Surreal (currently available at retail)
    Dungeon Keeper 2 from EA/Bullfrog (patch coming soon)
    Evenstar: Senshi-no Shiken from Dreamstone Entertainment
    Expendable from Rage Software (bundled with the Matrox Millennium G400 Series)
    Experience from The Whole Experience
    Final Countdown from Diversal/Sylynium
    Fire & Darkness from Singularity
    Genesis2 engine from Eclipse
    Hostile Waters from Rage Software
    Incoming Forces from Rage Software
    Ka-52 Team Alligator from GT Interactive/Simis
    LithTech2 engine from Monolith
    Mars Maniacs from the Church of Electronic Entertainment
    Max Payne from 3D Realms/Remedy
    Messiah from Interplay/Shiny
    Offshore 99 from Geosync Media
    Planet Heat from HumanSoft Corporation
    Pools of Radiance 2 from Mindscape/SSI
    Pure3D engine from Radical
    Rally 99 from Europress/Magnetic Fields
    Rally Masters from Infogrames/Digital Illusions
    Red Fury from Interactive Magic
    Rollcage Stage II from Attention to Detail
    Slave Zero from Infogrames/Accolade
    Spec Ops 2 from Ripcord/Zombie
    Speed Busters from Ubi Soft (patch coming soon)
    Spirit of Speed from Hasbro Interactive/Accolade
    Test Drive: Le Mans from Infogrames/Eutechnyx
    The Real Neverending Story from Discreet Monsters
    Typhoon from Infogrames/DID
    Vampire:The Masquerade from Activision/Nihilistic
    PowerRender engine from Egerter Software
    Wild Metal Country from DMA Design/Gremlin Interactive
    War Monkeys from Silicon Dreams

Back! Is that... a second head?     The Marvel part Next!
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