As of right now, Matrox’s TripleHead2Go supports 150 games. Notable titles include Quake 4, Brother's In Arms: Earned in Blood, Unreal Tournament 2004, F.E.A.R., Doom 3: Resurrection of Evil, Serious Sam 2, Age Of Empires III, Civilization 4, Earth 2160, Flight Simulator 2004, GTR Racing, GT Legends Demo, and Guild Wars. Matrox maintains a complete list of titles at their TripleHead2Go site, while end users can also add TripleHead2Go support to games that aren’t on the list and share it with others.
Matrox will provide a utility to ease the process, similar to how NVIDIA provides SLI profiles end users can customize to add SLI support to their favorite games.
Here are a few demo shots of Surround Gaming provided by Matrox of TripleHead2Go in action:
AOE 3
Brothers In Arms: Earned in Blood
Civilzation 4
F.E.A.R.
Microsoft Flight Simulator 2004
Microsoft Flight Simulator 2004 #2
Microsoft Flight Simulator 2004 #3
G.T.R FIA Racing
G.T.R FIA Racing #2
G.T.R FIA Racing #3
Quake 4
Guild Wars
Matrox plans to support all of ATI and NVIDIA’s latest major GPU releases as well as integrated chipsets with TripleHead2Go, and will maintain a list of supported products on their website. Since some GPUs are better equipped to handle TripleHead2Go’s 3840x1024 mode better than others (say for instance older GeForce MX and Radeon LE cards), Matrox will also provide screen resolution recommendations for all supported products on their website as well.
Price and availability
Matrox’s TripleHead2Go module will retail for an MSRP of $299 ($130 more than Matrox DualHead2Go) and will go on sale next month in April. Matrox expects the first TripleHead2Go modules to hit shelves in about six weeks.
We’re eager to see how well the technology works with existing games and GPUs, if it’s anything like Surround Gaming on the Parhelia, we have a feeling that the hardcore flight sim and racing sim communities in particular will be all over TripleHead2Go technology as gamers in these genres will benefit greatly from the wider field of view TripleHead2Go brings. The beauty of it is that it should work seamlessly with existing graphics cards, with the only caveat being that you’ll have to run one of TripleHead2Go’s four resolution modes over a VGA connection. Workstation and even regular Windows users should also enjoy the benefits of a third monitor as well.
Hopefully we’ll get a chance to see how it all works in a few weeks, but if everything works as easily as Matrox suggests, TripleHead2Go could be a very interesting product when it debuts next month.
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