FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Multimedia : Sony DS5000 Surround Headphones
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Silent Hunter: Wolves of the Pacific Review Screenshots [74] (4)

Scandle at EVGA! (2) by exe3
An EVGA Collage (0) by Samuel71
PC in a world of Crysis (3) by greennova
"I need a vacation..." (4) by ICDP
T-Shirts! (0) by Skippy989
Bioshock: The Brutally Honest Review [Preliminary #2] (8) by Swatt
OverClocking Boot Camp (3) by Odoyle721
Afghanistan and Iraq (0) by anastamoses@gmail.com
Apple of your eye... (0) by SuperCharge
13.1 miles of EVGA (0) by Odoyle721

More Blogs >>




Sony DS5000 Surround Headphones
August 20, 1999   Kenn Hwang > [View My Other Articles]
Product Info | User Reviews | Article Images(8) | Image Gallery | Comments | Forum Thread
Sonic Quality with the DS5000 System

Virtual Dolby Digital

With the hostile takeover scene from Air Force One blaring at full volume, we got to experience what virtual surround was like, and it was like no…well, no bass. Unfortunately, one of the biggest problems with headphones in general is the diminutive size of the drivers - they cannot produce acceptable low frequency sounds. This isn't a specific fault of the DS5000, so we listened on.

What we noticed next was the in-theatre quality of the sound. In either Virtual Front or Virtual Surround mode, the sound was larger, fuller, and….digitally processed. The biggest aural artifacts was the hollow echo sounds created by the DSP effects of virtualization. During heavy action sequences this wasn't a problem, but during a conversation, the actors sounded like they were speaking in a digital cathedral - reverbed, and muddied across the entire frequency range. I turned off Virtual Surround and listened to standard stereo, and the effect vanished, leaving the sound crisp and bright. With the wired Koss headphones, the same effect was heard whenever the HRTF/Dolby DSP was activated.

What about the surround sound?

Most longtime readers know that I'm not a particularly big fan on HRTFs. I feel that given time, you can train yourself to know when an average HRTF sound is supposed to come from behind you, if nothing by listening and learning the effects of the phase variance and sonic filtering applied by the positional algorithms. Nothing is more realistic than a sound that actually comes from behind you, since it's what you've had a lifetime to recognize. It's amazing how unobvious this is to some developers.

Well, the good news is that Sony's DSP and HRTF algorithms do a much better job of virtualizing surround sound than the average chip. Watching a movie, it was difficult to tell when actions are to be heard directly from behind, but by taking my eyes off the action onscreen, certain sounds were more convincingly originating from behind.

Ease of listening

I do have to say that using virtualized stereo/surround is much easier on the ears than standard stereo. While I prefer the clarity and spatial separation of unmodified stereo, the fact that most sounds appear to be originating from inside my head makes it difficult to watch a movie onscreen with headphones - it just doesn't seem natural. The expanded and deepened soundstage of virtual surround gives the sound a more wide, ranging quality, and is much less fatiguing for long-term use.

Wireless Quality

One of the primary axioms of the audiophile is that wireless technology isn't ready for primetime. In fact, it's widely accepted that wireless phones aren't as clear as wired phones, and wireless headphones don't provide nearly as much quality as wired headphones. Sony knows this, and the MDR-DS5000 headphones are designed to fulfill a unique niche in the market, and sell on features rather than hifi audiophile features. Indeed, with computer equipment nearby, I often picked up a noticeable hiss in the background simply by moving my head around in front of the monitor. Using the Koss headphones attached through the jack showed no problems.

Back! That's wonderful! But what do I use it for?     What about the games? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Overclocking: The Basics (2)
by slugbug (231) Talk with this user on their Shout Box (My other blogs) Posted 5 months ago


 Hottest Topics
New Modern Warfare 2 PC petition created (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (12)
Activision hopes to monetize some aspects of CoD multi (11)
Modern Warfare 2 PC outsells Call of Duty 4 (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
HRTF quality varies by algorithm, and each sound chip manufacturer uses a different one. Acceptable performance also varies greatly by individual, and some are more sensitive listeners than others, and may not be fooled by the gross approximation of HRTFs. Of course, there are also a small percentage of folks who are completely unaffected by artificial HRTFs.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved