Precision
Rogue Squadron
As many of you may know, Rogue Squadron is Lucas Arts' latest action/shooter based on the Star Wars world. You can fly anything from a X-Wing to a snow speeder as you take on Imperial forces. Since you've got a good deal of freedom to fly up, down, around, and bank, Rogue Squadron is an ideal game to try out a motion sensing gamepad. Using this game as a test, the Wingman proved to be a much better pad than the Freestyle. I found it easy to twist and turn the controller as I shot up Imperial probes and AT-STs. It was also very easy to find the "center" or the "neutral zone," with the Wingman, which is important for staying in control
The Freestyle I had a bit harder time with because, as I mentioned, the strange angle of the handles. I found myself diving toward the ground inadvertently, struggling to find the neutral point. Overall precision was good, but not quite as solid as the Wingman. The Freestyle is a slightly more twitchy compared to the Wingman.
Motocross Madness
The scourge of the funny angles came to roost again with Motocross Madness. Logic tells you that you don't want to land a dirt bike jump on the front wheel, but I kept doing that with the Freestyle Pro. There were no such problems with the Wingman, whose neutral zone seems to be more natural and easy to find. The odd thing is that I didn't notice the twitchiness problem with the Freestyle in Motocross. Both pads seemed precise and performed equally well for this racing/stunts game. However that landing problem is just too annoying.
Precision: Advantage Wingman
Overall the comfort and ease of use of the Wingman makes it a superior pad to the Freestyle as far as motion sensing goes. Logitech engineers have done their homework and designed a superior product.