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NVIDIA's 3D Vision
February 18, 2009   Brandon Sandman Bell > [View My Other Articles]
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Conclusion


NVIDIA’s 3D Vision technology has the potential to be huge some day, but considering its high cost, the performance hit/compatibility requirements needed to run some games, and finally the lack of affordable, high resolution displays (the two 22" monitors that support the tech are both limited to 1680x1050); it just isn’t ready for the majority of the gaming public today.

At a bare minimum, you’ll need the glasses, which sell for $200. Depending on whether or not you have a CRT capable of delivering refresh rates above 100Hz, you may also need a 120Hz LCD from Samsung or ViewSonic. According to their PRs, these monitors sell for $399. You can also buy them bundled together direct from nvidia.com for $598. Once you’ve got the monitor and glasses in place, you’ll then need a powerful graphics subsystem in order to deliver high frame rates. In addition, in some games you’ll also need to turn down some graphics settings in order to get 3D Vision to work properly.

Alternatively, you could take that same $200 and buy yourself a GTX 260 card, or the $600 and get a pair of 260s for SLI and still have money left over. By going this route you’ll get more performance and won’t have to compromise on graphics settings. Unlike 3D Vision your card will also work properly with all titles – at this moment 3D Vision only seems to shine in a handful of games.

With all that being said, we hope NVIDIA doesn’t give up on 3D Vision. Again, we strongly believe that given more time, this could be a really important product for NVIDIA in the future. If they’re able to produce more games with the quality of Left 4 Dead, 3D Vision could be a real game changer for the company.

NVIDIA says this is already in the works with games currently in development. This means we’ll see more games with out of screen effects and other jaw droppers.

Considering their history with SLI profiles, we have no reason to doubt that NVIDIA’s developer relations team can make this happen with profiles and built-in support for 3D Vision. Besides Intel, if anyone’s got the resources to pull this off, it’s NVIDIA.

Besides support from game developers, NVIDIA’s also going to need a wider variety of LCDs capable of running 3D Vision, as well as cheaper display offerings: $400 is too much to pay for a 1680x1050 display.

In our opinion, the glasses themselves also need to hit the $99 price mark as quickly as possible.

Once the 3D Vision glasses can hit the sub-$100 mark, and there’s a wider variety of cheaper 120Hz displays out there, 3D Vision can begin to take off. We see no reason why this tech couldn’t be as significant to NVIDIA as other initiatives such as SLI and PhysX. After all, 3D Vision helps NVIDIA sell more GeForce GPUs, and has the added benefit of locking users into the GeForce ecosystem once they purchase the glasses.

We’ll probably need to revisit 3D Vision a year or so from now to see how the tech is progressing. Hopefully by then we’ll see more games with quality levels as high as Left 4 Dead (Spore and World of Warcraft are supposed to look pretty good with 3D Vision), while prices will hopefully be low enough for more consumers to stomach. That's the hope at least, we'll see if it pans out...


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