FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : NVIDIA GeForce 6800 Ultra Performance Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
The Elder Scrolls Online Leaked Screenshots and Concept Art [21] (0)

My Crank That Sh#!t Up! entry :D (3) by chipmunk995
The Nvidia "Crank That S#!T Up" Quiz Show! (21) by mohawkade
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
My crank that S#!T up entry (9) by iamcj
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
Superlative Computer (6) by arvernis
Drink That S#!t Up! (14) by p4l1ndr0m3
Crank that SH#!t Up Contest Entry (10) by Boltshot

More Blogs >>




NVIDIA GeForce 6800 Ultra Performance Preview
April 14, 2004   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(57) | Image Gallery | Comments | Forum Thread
Introduction



First introduced in 1995, Microsoft’s DirectX application programming interface (API) was designed to make life easier for developers by providing a standard platform for Windows-based PCs. Before the arrival of DirectX, developers had to program their software titles to take advantage of features found in individual hardware components. With the wealth of devices on the market, this could become a tedious, time-consuming process.

NVIDIA GeForce 6800 Ultra Performance Preview [ Timbury demo @ 864 x 691 ] > View Full-Size in another window.
Timbury demo

NVIDIA GeForce 6800 Ultra Performance Preview [ With this demo in action you see detailed facial expressions @ 864 x 691 ] > View Full-Size in another window.
With this demo in action you see detailed facial expressions

DirectX is composed of a suite of multimedia APIs such as graphics (both 2D and 3D), audio, and input devices. Each API provides developers access to all the features found in the latest hardware without having to program directly for it. This simplifies the development process for developers, which should in theory bring titles to market more quickly.

Competing with Direct3D (the API within DirectX that handles 3D graphics) is OpenGL. OpenGL provides the same capability with the added bonus of being cross-platform; this allows developers to offer their titles across multiple platforms such as the Mac and Linux communities.

Initially Direct3D got off to a slow start, OpenGL and 3dfx’s proprietary API, Glide, were used in many predominant games, but newer revisions of Direct3D have been adopted by an increasing number of software developers. As a result, the majority of today’s gaming titles now take advantage of DirectX rather than OpenGL.

NVIDIA GeForce 6800 Ultra Performance Preview [ Dawn is replaced by Nalu @ 864 x 648 ] > View Full-Size in another window.
Dawn is replaced by Nalu

NVIDIA GeForce 6800 Ultra Performance Preview [ Nalu has more hair than Dawn @ 864 x 648 ] > View Full-Size in another window.
Nalu has more hair than Dawn

NVIDIA GeForce 6800 Ultra Performance Preview [ Note the strands of hair here @ 864 x 648 ] > View Full-Size in another window.
Note the strands of hair here


Traditionally, NVIDIA has timed the introduction of its latest graphics cards with the release of each new revision of DirectX. When Microsoft released DirectX 7, NVIDIA was ready with GeForce 256. Similarly, when Microsoft unveiled DirectX 8, NVIDIA unleashed GeForce3. Each of these cards was the first of their generation to be released on the market, giving NVIDIA bragging rights and allowing the company to establish a track record that was unmatched for its era.

All this came to an end however with ATI’s RADEON 9700 PRO. ATI had not only beat NVIDIA to market, the RADEON 9700 PRO also predated Microsoft’s own DirectX 9 API. The RADEON 9700 PRO was a breakthrough product, not only supporting 2.0 pixel and vertex shaders but also featured an 8-pixel pipeline architecture with a 256-bit memory interface. This gave the RADEON 9700 PRO extraordinary performance in a wide variety of games and applications. NVIDIA’s most effective reply didn’t come until over six months later with the introduction of GeForce FX 5900 Ultra.

Now NVIDIA is back with its latest GPU, GeForce 6800 Ultra. And unlike the GeForce FX 5900 Ultra refresh, 5950 Ultra, GeForce 6800 Ultra is a true next generation product and is built on an entirely new architecture. NVIDIA has crammed this new graphics core with all kinds of goodies: 16 pixel pipelines, 1.1GHz GDDR3 memory, and an enhanced, rotated-grid AA implementation. Clearly NVIDIA didn’t pull any punches with this card.


    Show me a list of all the new features! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My Entry For The Contest. (6)
by D4rk Force (1) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
NVIDIA just held a launch party in the Bay Area for GeForce 6800 Ultra.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved