Clearly when it comes to performance, NVIDIA’s GeForce 7800 GTX is in a class of its own, establishing new levels of performance for the high-end sector. Performance varies from application to application, for instance the flight sims we tested with are clearly more CPU-bound than the other games, resulting in a slimmer performance advantage for the GeForce 7800 GTX cards.
The shader-heavy applications in our testing suite really took advantage of the GeForce 7800 GTX. You saw this in the case of Far Cry, particularly once HDR is enabled. A single GeForce 7800 GTX card running Far Cry with HDR was able to outperform two GeForce 6800 Ultra cards running in SLI mode! The other two applications where GeForce 7800 GTX put up a particularly strong showing were Battlefield 2, where the 7800 GTX outperformed the 6800 Ultra SLI configuration in all but one test (2048x1536 with 4xAA/16xAF), while the 7800 GTX was largely able to keep up with the SLI config in Half-Life 2, matching it in performance at 2048x1536.
With more shader heavy games right around the corner, it’s pretty clear which architecture is better built for the long haul, the improvements NVIDIA has implemented into CineFX 4.0 definitely played huge dividends for the 7800 GTX, despite the so-called “modest” boost in clocks. Even more incredible is that NVIDIA is able to deliver all this performance in a single-slot package with lower power draw and better thermals than their previous high-end product, GeForce 6800 Ultra.
Besides the performance and power story, NVIDIA also delivers superior image quality thanks to their new transparency adaptive supersampling mode. By taking additional texel samples and antialiasing passes NVIDIA is able to remove the jaggies often found on thin-lined objects such as chain link fences and foliage. Just take a look at the Half-Life 2 screenshots from page 7 for an example.
GeForce 7800 GTX would best be summed up as an evolutionary product with revolutionary performance, much like the GeForce 4 a few years ago. When you add on the enhanced image quality delivered by transparency AA, the package is even sweeter. With each card selling for $600, we probably wouldn’t recommend dropping the money on a 7800 GTX SLI setup though until faster processors arrive from AMD and Intel. Clearly we were CPU-bound in multiple cases with the SLI config at practically all resolutions. Those of you with high-end LCDs who do decide to go the SLI route, may want to start shopping for a nice CRT capable of 2048x1536.
As it stands now with today’s latest applications, the GeForce 7800 GTX is definitely up for the challenge. Even with 4xAA and 16xAF thrown on for good measure!
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!