SLI is targeted for release later this fall. NVIDIA is focusing on system builders first, which shouldn’t come as too much of a surprise considering the infrastructure support that will be necessary for SLI’s adoption. Remember, a beefier power supply will be required (although NVIDIA hasn’t given specifics), and cooling will have to be taken into consideration: two dual-slot GeForce 6800 Ultra boards would require an enormous amount of space, and don’t forget that the current reference 6800 coolers are both ducted designs that rely on internal airflow to keep the GPU and memory cool. Dual PCI Express slot motherboards will also have to hit the retail market.
Another question mark we have revolves around the SLI connector. As of press time, NVIDIA hasn’t announced their plans for bundling this device. Hopefully it will ship with PCI Express GeForce 6800 boards once they hit retail, but it’s also possible that you’ll have to purchase it as a separate accessory. Considering the success of 3dfx’s “The Power of Two” campaign, we’re hoping NVIDIA bundles the connector with the card, just as 3dfx did with the pass-through cable on Voodoo2, even if that means the board ships with an extra pamphlet or two full of SLI marketing material, but the final decision is still up in the air.
Conclusion
NVIDIA’s SLI technology could dramatically spice up the 3D market. With GeForce 6800 already CPU-limited in many situations, gamers could instead potentially crank up the AA to 8x and the AF to 16x without a dramatic performance hit. Meanwhile, next generation titles could be played with their maximum settings and at high resolutions. The possibilities are limitless.
The real question mark will be infrastructure support. How many motherboard manufacturers will provide dual PCI Express motherboards and in what quantities and pricing? What are the power requirements going to look like? These are the types of questions that really haven’t been adequately answered. NVIDIA initially plans to control the situation by focusing on system builders first, but in order for SLI technology to really take off, it also needs to hit retail.
Until that occurs, NVIDIA will be demonstrating SLI at the Electronic Sports World Cup, Fragapalooza, and the CPL Championships next month, with SIGGRAPH and QuakeCon demonstrations in August. If you’re in the area of any of these events, you may want to check it out.
In any case, we’re anxiously awaiting the arrival of SLI. If NVIDIA is able to deliver as promised, NVIDIA SLI should give gamers a compelling reason to upgrade to PCI Express, and they’ll be sure that PCI Express card (or cards) is based on an NVIDIA GeForce 6800 series GPU!
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
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Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!