FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : CPUs : Oblivion Athlon 64 CPU Performance
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Left 4 Dead 2 Dark Carnival Screenshots PAX 09 [6] (0)

So what if it doesn't follow the topic? (0) by ICDP
»» best haiku ever (0) by darkportal_4
See Green (4) by mikearmour
Funniest thing to do with the OCZ name (4) by SuperCharge
OverClocking Boot Camp (3) by Odoyle721
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt
it could have been better T_T (0) by exe3
Rodent Device (2) by PS2Fish
Overclocking: The Basics (2) by slugbug
BioShock Review(Preliminary #2) (3) by Hyper

More Blogs >>




Oblivion Athlon 64 CPU Performance
April 25, 2006   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Dual-core Performance Mountains


The #1 question we’ve received when it comes to CPU performance with Oblivion is without a doubt if dual-core processors are capable of outperforming older single-core processors in this game. And if so, by how much? Bethesda has already gone on record stating that the game would take advantage of dual-core while it was still in development, and we’ve all seen by now how much Quake 4 benefits from dual-core processors, so everyone’s been eager to see if Oblivion yields similar performance improvements with multi-core CPUs.

One thing a lot of dual-core users have been reporting are performance enhancements with the following tweaks:

bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseMultiThreadedTrees=1
bUseMultiThreadedFaceGen=1
iNumHavokThreads=5
iThreads=9
iOpenMPLevel=10


We couldn’t find one case where the aforementioned settings improved performance for dual-core CPUs, the performance impact in our testing by turning on/off these settings was negligible for the most part. One thing we noticed is that a couple of those tweaks, bUseMultiThreadedTrees=1 and bUseMultiThreadedFaceGen=1 are already turned on by default, regardless of whether you have a dual-core processor or not. It’s possible that our demos just aren’t capable of taking advantage of these settings, or perhaps they have nothing to do with multi-threading at all, as we certainly saw a performance increase with dual-core CPUs:

Oblivion – Direct3D







Oblivion Performance 800x600x32
CPUMin FPSMax FPS
X2 4800+96140
A64 4000+81120
X2 4200+88127
A64 3500+75111


Notes

The dual-core Athlon 64 X2 4800+ outperformed the similarly configured Athlon 64 4000+ by a whopping 16% at 800x600. We also ran tests at the slightly lower clock speed of 2.2GHz to see how much of an impact the slower clock speed and smaller cache plays a role on performance. Here the X2 4200+ outran the A64 3500+ CPU by a slightly slimmer margin of 13%. However, once Oblivion’s image quality settings are cranked up, and the screen resolution increases the performance difference between the various systems is insignificant.

Back! How we tested     Foliage Area Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» See Green (4)
by mikearmour (14) Talk with this user on their Shout Box (My other blogs) Posted 8 months ago


 Hottest Topics
New Modern Warfare 2 PC petition created (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (12)
Activision hopes to monetize some aspects of CoD multi (11)
Modern Warfare 2 PC outsells Call of Duty 4 (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved