Clock Speed Scaling – Mountains
Oblivion – Direct3D



| Oblivion Performance 800x600x32 |
| CPU | Min FPS | Max FPS |
| A64 2.0GHz | 72 | 109 |
| A64 2.2GHz | 77 | 117 |
| A64 2.4GHz | 81 | 120 |
| A64 2.6GHz | 88 | 130 |
| A64 2.8GHz | 91 | 137 |
| A64 X2 2.2GHz | 90 | 132 |
| A64 X2 2.4GHz | 96 | 140 |
| A64 X2 2.6GHz | 101 | 147 |
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Notes
At 800x600, clock speed definitely plays a large role in Oblivion’s performance, with the Athlon 64 series really showing improved performance once you make the jump from 2.4GHz to 2.6GHz, here we saw an improvement of nearly 9% (although the transition from 2.0GHz to 2.2GHz also shows a nice performance 5% spike).
For the X2 CPUs, we saw the greatest improvement when going from 2.2GHz to 2.4GHz.