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3Dlabs Oxygen GVX1 Review
July 11, 1999   Tim Hsu > [View My Other Articles]
Product Info | User Reviews | Article Images(2) | Image Gallery | Comments | Forum Thread
Lightwave 3D 5.6

These tests in Lightwave show the time that it takes to OpenGL render a 3D object that moves through 3D space, strictly through th card. The 3D object in each case is given by the name of the benchmark. The mech demo shows a walking mech, the ape demo shows a running ape, and Kenn's demo shows.....an F-18 fighter jet. Ok, so it's not Kenn. In each case, the object moves through 3D space in an empty, wireframe background. The object is made up of a number of polygons, and in some cases directional lighting is cast on the object. Thus, the lower the number the better, because the numbers show how many seconds it takes to complete the animated sequence. As you can see, the Oxygen GVX1 is noticeable faster than the TNT2 Ultra that we used, clocked at normal nVidia TNT2 Ultra 150/183MHz speeds. In each test, we see that the Oxygen GVX1 is some 30% faster than the TNT2.

First off, the onboard geometry processor known as the GLINT Gamma G1 is faster than the PIII 500. This is not due to overall speed of the processor and how many computations it can make, but because it is located onboard so the transfer of data is much faster. 3Dlabs claims that the onboard GLINT Gamma G1 is up to four times as a Pentium III 500 in some cases. Virtual textures are something that would help in more advanced sequences, where we would actually have more textures onscreen at once, but these benchmarks did not involve the use of many textures.

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The "custom demo" that we used was put together by Sam, aka GX-Assassin.

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