3DMark Performance
|
3DMark Performance
|
|
RivaTNT @ 800x800, 16bbp |
|
Pentium 3 - 560
|
2530 |
|
Pentium 3 - 500
|
2439 |
|
Celeron - 550A
|
2497 |
|
Pentium 2 - 500
|
2438 |
|
Pentium 2 - 450
|
2386 |
|
Pentium 2 - 400
|
2311 |
|
Celeron - 333
|
2045 |
|
3DMark Performance
|
|
Voodoo2 Single @ 800x800, 16bbp |
|
Pentium 3 - 560
|
2341 |
|
Pentium 3 - 500
|
2298 |
|
Celeron - 550A
|
2310 |
|
Pentium 2 - 500
|
2280 |
|
Pentium 2 - 450
|
2221 |
|
Pentium 2 - 400
|
2160 |
|
Celeron - 333
|
1988 |
|
3DMark Performance
|
|
Voodoo2 SLI @ 800x800, 16bbp |
|
Pentium 3 - 560
|
3398 |
|
Pentium 3 - 500
|
3290 |
|
Celeron - 550A
|
3369 |
|
Pentium 2 - 500
|
3289 |
|
Pentium 2 - 450
|
3224 |
|
Pentium 2 - 400
|
3105 |
|
Celeron - 333
|
2432 |
All 3DMark tests were used with standard video display settings, and without using
overclocked video memory/chipsets. From these scores, the Pentium III's slight
performance advantage over the P2 dwindles, and the overclocked Celeron is able to
keep up with the overclocked P3 MHz for MHz. SLI with Voodoo2 still rules the 3DMark
tests, but again, in a scene with greater than 4MB and 8MB textures, the Voodoo's
major weaknesses are apparent.
An interesting note here on 3DMark's System Info window: It is smart enough not to
recognize the CPU as a Pentium II or Celeron processor and also registers only 32KB
of L1 cache. Winbench99 and Winstone99 report the same value as well.
Something I'd like to reiterate is that none of the tests performed have been specifically optimized for the Pentium III or the new SSE instructions. Until such benchmarking tools become available (or a SSE-enabled game with a reliable timedemo is released), there is no real way to measure the overall benefit of the Pentium III's greatest addition. However, as we detailed in the earlier parts of our review, talks with several big game developers have revealed performance increases of somewhere between 10 to 25 percent. As soon as something tangible (for us to test) becomes available, we'll update the scores with SSE-performance numbers.