FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Interviews : Nvidia Quadro Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Max Payne 3 Dual-wielding Screenshots [3] (0)

ENTRY FOR CONTEST (4) by Alexander470
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat
Crank that SH#!t Up Contest Entry (10) by Boltshot
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
CRANG That S#!T Up! (15) by ElwinRansom
My First Video (3) by Stryker

More Blogs >>




Nvidia Quadro Interview
November 04, 1999   Kenn Hwang > [View My Other Articles]
Product Info | User Reviews | Article Images(5) | Image Gallery | Comments | Forum Thread
Quadro Revealed

Press Release

On November 2, 1999, Nvidia announced a new product to the world of 3D acceleration. Wait, wasn't it just recently that they unveiled their next-generation chip(set), the GeForce 256? Well, let's hear it for concurrent development. The new product, called Quadro, is targeted towards the high end PC workstation market, and Nvidia has some bold claims as to the power and prowess of this new competitor and new market.

As most of us have heard, the GeForce 256 is Nvidia's new generation of 3D accelerator. Combined onto a single chip are the rasterization, transform, and lighting engines needed to process an entire 3D scene. In short, the revolutionary aspect of GeForce 256 is the ability to process the entire 3D pipeline internally, without additional processing from the host CPU.

All work and no play?

So what's being brought to the table with Quadro, then? And why is it being developed for the high end workstation market, when everybody knows that the innovation and hot competitive market squarely sits in the real-time consumer 3D realm? And what does it mean to me? Here's a bit from Nvidia's press release to whet your appetite:

"Leveraging over 500 man years of 3D expertise, NVIDIA™ Corporation (Nasdaq: NVDA) today announced the QuadroTM workstation GPU, the newest member of the company's performance-leading family of award-winning graphics processors. Based on NVIDIA's revolutionary single-chip integrated QuadEngineTM transform and lighting architecture, the Quadro is targeted for the digital content creation and MCAD design markets."

We got ahold of Derek Perez, PR Manager for Nvidia, and Tony Tomasi, product manager to answer a few questions about Quadro for us, and to see if it might be something that would interest the hardcore gamer.

    I play games. Why should I care? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [Entry] Crank That S#!t Up Video Contest (5)
by Animehero (1) Talk with this user on their Shout Box (My other blogs) Posted 18 months ago


 Latest Headlines
PC Game Sales for Tuesday, February 14th (0)
Ravaged dev diaries show the indie shooter's vehicles (0)
New Mass Effect 3 teaser trailer, "Take Earth Back" (0)
Crusader Kings 2 launch trailer sets us up for intrigue (0)
New Sins of a Solar Empire: Rebellion teaser trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
The 'Ge' in 'GeForce 256' stands for Geometry. The 'clueless' in 'clueless marketing' stands for whoever came up with the name.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved