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Quake 4 CPU Shootout: Intel vs. AMD
October 30, 2005   Chris Crazipper Angelini > [View My Other Articles]
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System Setup


System Setup


AMD Athlon 64 FX-57
AMD Athlon 64 FX-55
AMD Athlon 64 FX-53/4000+
AMD Athlon 64 FX-51
AMD Athlon 64 X2 4800+
AMD Athlon 64 X2 4400+
AMD Athlon 64 X2 3800+
AMD Athlon 64 3800+
AMD Athlon 64 3500+
AMD Athlon 64 3200+
AMD Athlon 64 3000+
Intel Pentium 4 3.46GHz Extreme Edition
Intel Pentium 4 3.4GHz Extreme Edition
Intel Pentium Extreme Edition 840
Intel Pentium D 840 3.2GHz
Intel Pentium D 830 3.0GHz
Intel Pentium 4 670 3.8GHz
Intel Pentium 4 630 3.0GHz
Intel Pentium 4 570 3.8GHz
Intel Pentium 4 530 3.0GHz

ASUS A8N32-SLI Deluxe Motherboard
ASUS P5N32-SLI Deluxe Motherboard

1GB Corsair CMX512-3200XL (x2)
1GB Corsair CM2X512A-5400UL (x2)
2GB OCZ PC-3200 EL 2-3-2-5

NVIDIA GeForce 7800 GTX 256MB

34GB Western Digital Raptor (10,000RPM, 8MB cache)

Windows XP Professional with Service Pack 2

DirectX 9.0c

Desktop resolution 1024x768, 32-bit color, 85Hz refresh

All power saving options are turned off, as are the Automatic Update and System Restore services. Graphics options under the ‘Performance’ tab are all disabled for maximum performance.

The first configuration represents Quake 4’s maximum potential, with all settings cranked as high as they can go with the exception of anti-aliasing, which is set to 4x, and anisotropic filtering, set to 8x. We’re even using Ultra quality in an attempt to replicate where the most hardcore gamers are going to want to play (we’re also including some relaxed settings further into the story). The second configuration is Quake 4 toned down a bit. Anti-aliasing is turned off, the default filtering method is used instead of anisotropic filtering, and the resolution is switched from 1600x1200 to 1024x768.


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