SLI In the Mix
Double the Pleasure

Notes
SLI was the saving grace of our F.E.A.R tests, demonstrating the game’s massive reliance on graphics horsepower after pages of similar CPU scaling numbers. However, the technology isn’t nearly as prolific in Quake 4, it seems. At 1024x768, there’s only a four-frame jump thanks to SLI. Granted Quake 4 is a new game and may benefit from additional optimization from NVIDIA’s driver team.
The performance gains attributable to SLI are much more pronounced at 1600x1200, indicating that as a graphics-bound setting, especially with anti-aliasing and anisotropic filtering turned on.