FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : 3D Performance with Quake 4: Part 2 Mainstream Cards
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
The Burning Crusade: Preview 2 Screenshots [43] (4)

Guide to Overclocking: OC Juice and Overclocking Your Way to Become a Better Person (1) by jarrodthome
OverClocking Boot Camp (3) by Odoyle721
Meditation of a Tyranid (0) by Aftermath
C&C:Renegade Review, wrist-slittingly good! (8) by McStu
Scandle at EVGA! (2) by exe3
PC in a world of Crysis (3) by greennova
DoW II 5-7-5, and the Limerick (1) by jarrodthome
Fury - The PvP Exclusive MMO? (3) by imoish
BioShock Review(Preliminary #2) (3) by Hyper
WW2 License Plate says it all (0) by Ph33rsPhun

More Blogs >>




3D Performance with Quake 4: Part 2 Mainstream Cards
October 26, 2005   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(10) | Image Gallery | Comments | Forum Thread
Introduction


After taking the high-end cards for a quick spin around the block in Quake 4 last weekend, today we’re here to evaluate the performance of today’s latest mainstream 3D offerings. Since Quake 4 is based on the DOOM 3 engine from id, a lot of the same concepts from DOOM 3 still apply to Quake 4. For instance, Raven uses the same settings for the game’s low, medium, high, and ultra quality modes. We used the game’s medium quality mode for the bulk of our testing, but we also dedicated a portion of our benchmarking to the game’s high quality mode as well.

If you recall, the medium quality mode uses compression for the game’s normal, specular, and diffuse maps. You’ll still get high-resolution, 512x512 textures in medium quality mode, which is something you won’t see if you go down to the game’s low quality mode.

The low quality setting also drops specular maps to 64x64 and was originally designed for 64MB cards, so it really wasn’t designed for today’s mainstream graphics offerings (the performance difference between the two modes isn’t very significant either). Fortunately if you are running older hardware and needed to run DOOM 3 in low quality to achieve decent frame rates last year, the visual difference between low and medium quality continues to be rather insignificant in Quake 4, as you’ll see in these screenshots:

3D Performance with Quake 4: Part 2 Mainstream Cards [ Low quality mode @ 1024 x 768 ] > View Full-Size in another window.
Low quality mode

3D Performance with Quake 4: Part 2 Mainstream Cards [ Medium quality mode @ 1024 x 768 ] > View Full-Size in another window.
Medium quality mode

3D Performance with Quake 4: Part 2 Mainstream Cards [ Low quality @ 1024 x 768 ] > View Full-Size in another window.
Low quality

3D Performance with Quake 4: Part 2 Mainstream Cards [ Medium quality @ 1024 x 768 ] > View Full-Size in another window.
Medium quality

3D Performance with Quake 4: Part 2 Mainstream Cards [ Low quality @ 1024 x 768 ] > View Full-Size in another window.
Low quality

3D Performance with Quake 4: Part 2 Mainstream Cards [ Medium quality @ 1024 x 768 ] > View Full-Size in another window.
Medium quality


In fact, we, along with quite a few other hardware reviewers were pretty surprised by just how good the lower quality modes looked in comparison to the higher quality modes in DOOM 3 last year. DOOM 3’s ultra quality mode looked largely the same as high quality, while high quality looked pretty close to medium quality (remember that DOOM 3’s high quality mode removed normal map compression and set anisotropic filtering to 8x by default). We concluded Part 2 of our DOOM 3 performance roundup by saying “It’s really surprising to see how well DOOM 3 scales with older hardware.” We can’t help but feel the same way about Quake 4.

Sure, you will see a dramatic decline in performance as you scale down to less expensive hardware, but at least that decline isn’t accompanied by a large drop off in visual quality. The game largely looks the same, only with lower frame rates. The sharp visuals help to keep the gamer immersed in the game’s many dark environments.

But the next question we’ve decided to answer is how does the game look on the new X1000 cards with ATI’s latest hotfix driver?


    Image quality with new ATI driver Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» How to Overclock Guide (2)
by SuperCharge (3) Talk with this user on their Shout Box (My other blogs) Posted a month ago


 Latest Headlines
Microsoft aims for Windows 7 RTM this month (3)
3D Performance with ARMA II Demo (3)
Mozilla working to fix bugs w/Firefox 3.5 (6)
More DLC coming for Left 4 Dead; demo plans for L4D2 (3)
ASUS 24" monitor for $169.99 shipped (7)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved