FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : Rage 128 Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Neverwinter MMORPG May 2012 Screenshots [27] (0)

Drink That S#!t Up! (14) by p4l1ndr0m3
2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
My crank that S#!T up entry (9) by iamcj
My crank that S#!t Up entry! (13) by zin_onos
My First Video (3) by Stryker
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
Whoz's Cranking that S#!T (13) by whozthisguy
Crank that SH#!t Up Contest Entry (10) by Boltshot
Superlative Computer (6) by arvernis
My Crank That Sh#!t Up! entry :D (3) by chipmunk995

More Blogs >>




Rage 128 Review
January 22, 1999  
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Game results

Let's look at the gaming results first, with a TNT thrown in for comparison as the current state of the art in 2D/3D cards. Before we start, I should note that the TNT is running at a very mild overclock of 100mhz instead of 90mhz. Ironically, the Rage128, originally slated for release at 100Mhz, has been pushed back to 90Mhz.

In response to this, ATI says:

ATI does not comment on the actual clock speeds of it products but we have achieved the target clock speed for the RAGE FURY product.

From what we've heard, the actual silicon of the shipping product may be different from the preliminary version we were given to test.

Turok Benchmark
Resolution Rage128 RivaTNT 100Mhz
640x480 109.0 112.7
800x600 108.6 111.7

Quake 2 3.20
Resolution Rage128 (16bbp/32bbp) RivaTNT (16bbp/32bbp)
640x480 54.0 53.2 75.2 63.6
800x600 47.0 45.5 61.6 44.0
1024x768 30.0 30.0 40.5 27.0

Viper Racing
Resolution Rage128 RivaTNT 100Mhz
800x600 55.1 40.8
1024x768 108.6 55.6

Dethkarz
Resolution Rage128 (16bbp/32bbp) RivaTNT (16bbp/32bbp)
640x480 49.1 49.01 59.31 55.42
800x600 43.88 37.49 53.12 37.36
1024x768 30.46 30.03 34.40 22.6

As you can see, the Rage 128 runs neck and neck with the TNT in most of the games, even with the latter overclocked. With future driver updates, there should be almost no difference between the two.

Back! Page 1     Rendering issues Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My Entry For The Contest. (6)
by D4rk Force (1) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
Remember, when playing Quake II, adjust your desktop color depth to match your desired rendering depth. On a TNT, 16-bit yields a noticeable improvement in framerate. On the Rage128, the difference is minimal.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved