FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Cool Stuff : Elsa 3D Revelator Glasses Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Call of Duty: Black Ops 2 Debut Screenshots [6] (0)

Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
Crank That S#!t Up!!!! (6) by CamoDaGreat
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
Crank That PhysX UP! (10) by mohawkade
My Crank that S#!t up entry :) (15) by ZEZgames
My Entry For The Contest. (6) by D4rk Force
My crank that S#!t Up entry! (13) by zin_onos
My crank that S#!T up entry (9) by iamcj
Crank that s#!t up to 11!!! (14) by jarrodthome

More Blogs >>




Elsa 3D Revelator Glasses Preview
June 14, 1999   Tim Hsu > [View My Other Articles]
Product Info | User Reviews | Article Images(5) | Image Gallery | Comments | Forum Thread
The Technology behind the Drivers

What games can I play?

Now there are a couple of requirements behind the technology, on the software side of things. First, the Elsa Revelator drivers currently work with Direct3D games only. Of course, this is still a huge number of games, like Tomb Raider 2 and 3, Forsaken, Half-Life, Incoming, Expendable, Need for Speed, Descent II and III, and many more. The only exception is the use of a third-party OpenGL wrapper, which is how we got Quake II working. (!)

There are some third-party OpenGL "wrappers" which lets OpenGL optimized games use Direct3D drivers for hardware acceleration. In this situation they were very useful, since we wanted to run Quake II, an OpenGL game, with the Revelator glasses.

Z-buffer

Also, the game has to use a z-buffer. This is not a problem for almost all games, which all utilize the z-buffer. The z-buffer value of objects (and thus the pixels that make up objects) determines how near or close the object is to the viewer, or the object's depth. The z-buffer value determines which objects can be seen by the viewer, because the z-buffer value of objects are compared to find out which objects (or pixels) are supposed to be in front of other objects. Thus, the z-buffer determines an object's depth, and whether or not objects are supposed to intersect, or have one object partially come through another one.

Thus, the z-buffer is important in the determination of 3D elements, and is needed for the Elsa drivers to properly display which objects are located at what depths in relation to the user. When using the 3D Revelators, then, the drivers can properly display which objects are meant to be in the back of the scene and which ones are meant to be out near your face! Only a handful of games don't support z-buffer use. The list that we've seen so far is only flight simulator games, like Microsoft FlightSimulator98, Microprose Falcon 4.0, and F22 Air Dominance Fighter. This is because flight simulators don't rely on depth of other objects, because you are meant to be in the sky!

Back! How do they work?     Performance thoughts? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Crank That S#!t Up!!!! (6)
by CamoDaGreat () Talk with this user on their Shout Box (My other blogs) Posted 21 months ago


 Hottest Topics
Diablo 3 sells 6.3 million, Blizzard claims PC record (6)
New Firefall dev diary talks HUGE gameplay changes (2)
Red Orchestra 2 dev diary details free content update including new game modes, map, other improvements (1)
Tribes: Ascend Update #4 video, new Brute weapons (1)
Reports of Diablo 3 hacks (lost items/gold) surface (1)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
Want to learn about more 3D on top of Z-buffers? Check out the Video Basics Guide, the Filtering and Lighting Guide, and the Texture Mapping Guide, all from FS!

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved