AA/AF Quality
Anti-aliasing
Like all DeltaChrome products, S3 is utilizing supersampling for their AA in S4, which is limited to one setting, 2x. Unfortunately, S4’s AA quality has definitely taken a turn for the worse since we’ve last explored DeltaChrome’s AA quality with the S8. Take a look:
S3 S4 DeltaChrome:
![S3 DeltaChrome S4 Pro Performance Preview [ S3 AA disabled @ 800 x 600 ] > View Full-Size in another window.](images/06-s.png) S3 AA disabled
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![S3 DeltaChrome S4 Pro Performance Preview [ S3 2xAA @ 800 x 600 ] > View Full-Size in another window.](images/07-s.png) S3 2xAA
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ATI RADEON 8500:
![S3 DeltaChrome S4 Pro Performance Preview [ ATI AA disabled @ 800 x 600 ] > View Full-Size in another window.](images/08-s.png) ATI AA disabled
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![S3 DeltaChrome S4 Pro Performance Preview [ 8500 2xAA @ 800 x 600 ] > View Full-Size in another window.](images/09-s.png) 8500 2xAA
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![S3 DeltaChrome S4 Pro Performance Preview [ 8500 4xAA @ 800 x 600 ] > View Full-Size in another window.](images/10-s.png) 8500 4xAA
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NVIDIA GeForce FX 5200 Ultra
![S3 DeltaChrome S4 Pro Performance Preview [ 5200 AA disabled @ 800 x 600 ] > View Full-Size in another window.](images/11-s.png) 5200 AA disabled
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![S3 DeltaChrome S4 Pro Performance Preview [ 5200 2xAA @ 800 x 600 ] > View Full-Size in another window.](images/12-s.png) 5200 2xAA
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![S3 DeltaChrome S4 Pro Performance Preview [ 5200 4xAA @ 800 x 600 ] > View Full-Size in another window.](images/13-s.png) 5200 4xAA
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There are several instances where S4’s AA quality isn’t up to the level of ATI and NVIDIA’s. Some notable examples include the right wing of the F-15’s wing and its cockpit canopy. S3’s AA produces noticeably sharper jaggies than the other cards (excuse the NVIDIA shot with no AA, for some reason the canopy and other areas weren’t accurately reproduced in the screenshot, this didn’t occur in the game).
Anisotropic filtering
With ATI, S3, and NVIDIA all implementing some form of filtering optimizations in their current drivers, it’s important to keep an eye out for any shenanigans in terms of image quality. We decided to boot up Far Cry to take a closer look at the filtering implementations presented by the three contenders:
S4 DeltaChrome
![S3 DeltaChrome S4 Pro Performance Preview [ S4 with AF off @ 1024 x 768 ] > View Full-Size in another window.](images/14-s.jpg) S4 with AF off
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![S3 DeltaChrome S4 Pro Performance Preview [ S4 8xAF @ 1024 x 768 ] > View Full-Size in another window.](images/15-s.jpg) S4 8xAF
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![S3 DeltaChrome S4 Pro Performance Preview [ S4 16xAF @ 1024 x 768 ] > View Full-Size in another window.](images/16-s.jpg) S4 16xAF
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RADEON 8500:
![S3 DeltaChrome S4 Pro Performance Preview [ 8500 AF off @ 1024 x 768 ] > View Full-Size in another window.](images/17-s.jpg) 8500 AF off
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![S3 DeltaChrome S4 Pro Performance Preview [ 8500 8xAF @ 1024 x 768 ] > View Full-Size in another window.](images/18-s.jpg) 8500 8xAF
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![S3 DeltaChrome S4 Pro Performance Preview [ 8500 16xAF @ 1024 x 768 ] > View Full-Size in another window.](images/19-s.jpg) 8500 16xAF
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GeForce FX 5200 Ultra:
![S3 DeltaChrome S4 Pro Performance Preview [ 5200 AF disabled @ 1024 x 768 ] > View Full-Size in another window.](images/20-s.jpg) 5200 AF disabled
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![S3 DeltaChrome S4 Pro Performance Preview [ 5200U 8xAF @ 1024 x 768 ] > View Full-Size in another window.](images/21-s.jpg) 5200U 8xAF
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Taking a closer look at this screenshot, we can clearly see the richest textures on the S4 DeltaChrome. The NVIDIA and ATI boards are closer to each other in IQ, with the edge going to RADEON 8500. You can see the added detail just underneath the hedge in this screenshot.

DeltaChrome S4 Pro

RADEON 8500

GeForce FX 5200 Ultra