FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : Diamond Stealth III 540 Xtreme Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Dishonored March 2012 Screenshots [13] (0)

My crank that S#!t Up entry! (13) by zin_onos
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
Crank It Up! (11) by Kilos
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
My Entry For The Contest. (6) by D4rk Force
Crank That PhysX UP! (10) by mohawkade
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE

More Blogs >>




Diamond Stealth III 540 Xtreme Preview
August 04, 1999   James Yu > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Diamond Stealth III S540 Xtreme

The Specs

    .25 micron manufacturing process
    128-bit 2D, 3D, and video engine
    AGP 4x/2x/1x
    32MB 166MHz SDRAM
    166MHz core clock speed
    32-bit color
    24-bit Z-buffer
    8-bit stencil buffer
    S3 Texture Compression
    2048x2048 texture support
    300MHz RAMDAC
    Full speed DVD video playback w/motion compensation
    OpenGL Performance ICD
    Floating point triangle setup engine
    Single cycle trilinear filtering
    Single Pass Multi-texturing

Not the Average Bear

The Stealth III Xtreme offers all the new goodies we expect from a current 3D accelerator. It matches just about every feature offered by the TNT2, and one ups the competition with S3TC support and true trilinear filtering with multi-texturing.

S3TC is S3's texture compression technology first developed for the Savage3D chipset. The technology has had DirectX support since DirectX 6.0. Only a handful of games currently support S3TC, but many upcoming games, including Quake III and Unreal Tournament, have announced that they will support S3TC.

S3TC will actually allow games to use those 2048 x 2048 textures, but we've noticed that nobody really seems to realize how big a 2048 x 2048 texture actually is. If you run your monitor at 1024 x 768, your screen would be able to show less than a fourth of a 2048 x 2048 texture.

We asked S3 about their single pass trilinear filering with multi-texturing. Both the Voodoo3 and the TNT2 are unable to do true trilinear filtering with multi-texturing enabled. Instead, they do mipmap dithered bilinear filtering when multitexturing is enabled. Both Paul and Mark assured us that the Stealth III Xtreme can perform true trilinear filtering with multi-texturing enabled.

Back! Page 1     What's different about the Xtreme? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My First Video (3)
by Stryker (3) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
Check out S3's Texture Compression page.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved