SM 1.1 vs 3.0 Performance
Splinter Cell: Chaos Theory – Direct3D

| Chaos Theory Performance 1280x1024 |
| Card | Min FPS | Max FPS |
| GeForce 6800 Ultra SM 3.0 | 33.8 | 155.6 |
| GeForce 6800 Ultra SM 1.1 | 32 | 160.5 |
| GeForce 6800 GT SM 3.0 | 30.1 | 146.4 |
| GeForce 6800 GT SM 1.1 | 28.2 | 154.8 |
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Notes
In order to ensure the cleanest comparison between 1.1 and 3.0 instructions as possible, we disabled HDR rendering, parallax mapping, and soft shadows.