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3D Performance with Splinter Cell: Chaos Theory High-end cards
April 01, 2005   Brandon Sandman Bell > [View My Other Articles]
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SM1.1vs3.0 4xAA/8xAF


Splinter Cell: Chaos Theory – Direct3D





Chaos Theory Performance 1280x1024
CardMin FPSMax FPS
GeForce 6800 Ultra SM 3.024.5110.6
GeForce 6800 Ultra SM 1.123.1116.8
GeForce 6800 GT SM 3.021.799
GeForce 6800 GT SM 1.120.5105


Back! Shader model 3.0 versus 1.1 performance     HDR Performance Next!
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