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3D Performance with Splinter Cell: Chaos Theory High-end cards
April 01, 2005
Brandon
Sandman
Bell
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SM1.1vs3.0 4xAA/8xAF
Splinter Cell: Chaos Theory – Direct3D
Chaos Theory Performance 1280x1024
Card
Min FPS
Max FPS
GeForce 6800 Ultra SM 3.0
24.5
110.6
GeForce 6800 Ultra SM 1.1
23.1
116.8
GeForce 6800 GT SM 3.0
21.7
99
GeForce 6800 GT SM 1.1
20.5
105
Shader model 3.0 versus 1.1 performance
HDR Performance
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Table of Contents
>> Jump To ...
Introduction
Image Quality
Test systems
SM 1.1 vs 3.0 Pe...
SM1.1vs3.0 4xAA/...
HDR Performance
Chaos Theory ATI...
4xAA
4xAA Performance...
4xAA/8xAF
8xAF Performance...
Conclusion
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able of Contents
>> Jump To ...
Introduction
Image Quality
Test systems
SM 1.1 vs 3.0 Pe...
SM1.1vs3.0 4xAA/...
HDR Performance
Chaos Theory ATI...
4xAA
4xAA Performance...
4xAA/8xAF
8xAF Performance...
Conclusion
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