For the GameCube, Nintendo decided to stay mostly out of the Internet business and only offered a dial-up or broadband adapter that was all but completely ignored by third party publishers. Nintendo is making a little headway into the Internet age that all the rest of us have known for years. Even now, however, Nintendo hasn’t gone far enough. Indeed several of the promised Internet features like the weather and news downloads and the Opera web browser, are not a part of the Wii launch (they are supposedly coming in the next few weeks). Right now the only major Internet feature that is working is the Virtual Console store which will allow people to purchase, download and play older Nintendo games. At the time of this writing only a few games from Nintendo are available (such as Mario Brothers, Super Mario 64 and Donkey Kong) along with a couple of Sega games (Altered Beast and Sonic The Hedgehog) and on Tuesday the first Hudson-TurboGrafx 16 titles showed up (Bomberman 93 and Bonk’s Adventure). It’s important to know that these games are straight ports and not “enhanced” with new graphics, gameplay content or things like leaderboards like Microsoft’s Xbox Live Arcade. Like Arcade, the Virtual Console uses a points system, but unlike Microsoft’s it’s a little easier to follow. $10 gets you 1000 points (that amount gets you 800 points on the Xbox Live Arcade scale). The games themselves range from 500 to 1,000 points (only Super Mario 64 is currently at the highest price). You can buy points online via the Wii and a credit card or buy a Wii point card at a retail store.
Internet connectivity is handled via the Wii’s included WiFi connection (again kudos to Nintendo and Sony for putting WiFi in their new consoles; we are still not sure why Microsoft didn’t offer imbedded WiFi in the Xbox 360). Most people who have a WiFi connection will likely go for the auto-assign feature but people who want to get down and dirty will be able to configure their WiFi connection manually with a number of options. In the few hours since we got the Wii we have had a little more trouble establishing an Internet connection than we have had when we first got our Xbox 360 and the PS3. We have had trouble maintaining a connection with several drop-offs. Furthermore, Nintendo made us download two updates before we could even go to the Virtual Console store; they took a long time to download and install (the better part of an hour in both cases). Hopefully Nintendo will be able to speed things up and improve their Internet service as time goes on.
The two biggest flaws in the Wii in terms of hardware are the lack of HDTV resolution (component cables will only get you up to 480p) and the lack of Internet multiplayer features out of the box for the launch. Nintendo has said they intend to have Internet multiplayer games for sometime in 2007 (and although not officially confirmed it’s nearly certain that one of them will be Metroid Prime 3) but launching multiplayer features late when Microsoft and Sony have these features ready to go now is a serious misstep. Nintendo likes to pride itself on its rabid fans but I bet these fans would appreciate the opportunity for better communication and better playing with online multiplayer. Hopefully Nintendo fans won’t have to wait too long but if Nintend can’t even offer a web browser for its launch we think we might have to wait up to a year before Nintendo brings on the multiplayer online games for the Wii in the states.
So far we have played around with the menu and played a bunch of Wii Sports, but will the big games help the Wii overcome some of its flaws? We will have our full review of the Wii (as well as the PS3) in the near future.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Intel Core i7-3960X Sandy Bridge-E Performance Review
Today marks the launch date for Intel’s Sandy Bridge-E line of processors, a new family of high-end Core i7 products based on the LGA 2011 platform. This new socket is poised to replace the existing LGA 1366 specification used by the more powerful Nehalem and Westmere parts from the past couple years, specifically Bloomfield and Gulftown, the Core i7-9xx+ line of CPUs.
With 6 cores, 15MB of cache, and support for quad-channel DDR3-1600 memory, the Core i7-3960X sounds like quite a catch. Want to know more about it and how it performs? Read on!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!